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Description
Complete the shotgun firing system with audio and visual feedback.
Requirements:
- Implement
fire()function in Shotgun.gd - Connect to GameManager shell system
- Add audio effects for live vs blank shells
- Implement muzzle flash particle effects
- Create recoil and reload animations
- Handle targeting system (point at player/dealer)
Acceptance Criteria:
- Firing plays correct sound based on shell type
- Visual effects appear for live shells
- Shotgun points at correct target
- Reload animation plays after firing
- Integration with GameManager works properly
Files to modify:
scripts/weapons/Shotgun.gd- Create animations in Shotgun scene
Testing:
Fire shotgun multiple times and verify audio/visual feedback matches shell types.
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