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Implement Shotgun Fire Mechanics #4

@Junaid-Kureshi

Description

@Junaid-Kureshi

Complete the shotgun firing system with audio and visual feedback.

Requirements:

  • Implement fire() function in Shotgun.gd
  • Connect to GameManager shell system
  • Add audio effects for live vs blank shells
  • Implement muzzle flash particle effects
  • Create recoil and reload animations
  • Handle targeting system (point at player/dealer)

Acceptance Criteria:

  • Firing plays correct sound based on shell type
  • Visual effects appear for live shells
  • Shotgun points at correct target
  • Reload animation plays after firing
  • Integration with GameManager works properly

Files to modify:

  • scripts/weapons/Shotgun.gd
  • Create animations in Shotgun scene

Testing:
Fire shotgun multiple times and verify audio/visual feedback matches shell types.

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