-
Notifications
You must be signed in to change notification settings - Fork 1
Open
Description
Create all six item types with unique mechanics and effects.
Requirements:
- Implement Handcuffs (skip opponent turn)
- Implement Saw (double damage)
- Implement Beer (eject current shell)
- Implement Pills (double or nothing mode)
- Implement Cigarettes (heal 1 health)
- Implement Magnifying Glass (reveal shell type)
- Add unique visual and audio effects for each
- Handle complex item interactions
Acceptance Criteria:
- All six item types work as specified
- Each item has unique visual/audio feedback
- Item effects integrate properly with game systems
- Complex interactions (saw + magnifying glass) work
- Items cannot be used at invalid times
Files to modify:
- All files in
scripts/items/directory - Item scenes and animations
- UI feedback systems
Testing:
Use each item type in various game scenarios to verify mechanics.
Reactions are currently unavailable