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Implement All Six Item Types #7

@Junaid-Kureshi

Description

@Junaid-Kureshi

Create all six item types with unique mechanics and effects.

Requirements:

  • Implement Handcuffs (skip opponent turn)
  • Implement Saw (double damage)
  • Implement Beer (eject current shell)
  • Implement Pills (double or nothing mode)
  • Implement Cigarettes (heal 1 health)
  • Implement Magnifying Glass (reveal shell type)
  • Add unique visual and audio effects for each
  • Handle complex item interactions

Acceptance Criteria:

  • All six item types work as specified
  • Each item has unique visual/audio feedback
  • Item effects integrate properly with game systems
  • Complex interactions (saw + magnifying glass) work
  • Items cannot be used at invalid times

Files to modify:

  • All files in scripts/items/ directory
  • Item scenes and animations
  • UI feedback systems

Testing:
Use each item type in various game scenarios to verify mechanics.

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