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2 | 2 |
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3 | 3 | #include "NodesModel.hpp" |
4 | 4 | #include "NodesUi.hpp" |
5 | | - |
6 | | -#if 0 |
7 | | -#pragma once |
8 | | - |
9 | | -#include <ossia/network/value/value.hpp> |
10 | | - |
11 | | -#include <halp/controls.hpp> |
12 | | -#include <halp/custom_widgets.hpp> |
13 | | -#include <halp/layout.hpp> |
14 | | -#include <halp/meta.hpp> |
15 | | -#include <halp/sample_accurate_controls.hpp> |
16 | | -#include <halp/value_types.hpp> |
17 | | - |
18 | | -#include <cmath> |
19 | | - |
20 | | -#include <vector> |
21 | | - |
22 | | -namespace spat |
23 | | -{ |
24 | | - |
25 | | -struct Node |
26 | | -{ |
27 | | - halp::xy_type<float> position{0.5f, 0.5f}; |
28 | | - float radius{0.1f}; |
29 | | -}; |
30 | | - |
31 | | -struct NodesWidget |
32 | | -{ |
33 | | - static constexpr double width() { return 400.; } |
34 | | - static constexpr double height() { return 400.; } |
35 | | - |
36 | | - std::vector<Node> nodes; |
37 | | - halp::xy_type<float> inputPoint{0.5f, 0.5f}; |
38 | | - int selectedNode{-1}; |
39 | | - bool editingRadius{false}; |
40 | | - |
41 | | - void paint(auto ctx) |
42 | | - { |
43 | | - // Draw background |
44 | | - ctx.set_fill_color({20, 20, 20, 255}); |
45 | | - ctx.begin_path(); |
46 | | - ctx.draw_rect(0., 0., width(), height()); |
47 | | - ctx.fill(); |
48 | | - |
49 | | - // Draw nodes |
50 | | - int i = 0; |
51 | | - for (const auto& node : nodes) |
52 | | - { |
53 | | - const double centerX = node.position.x * width(); |
54 | | - const double centerY = node.position.y * height(); |
55 | | - const double radius = node.radius * std::min(width(), height()); |
56 | | - |
57 | | - // Draw node circle |
58 | | - if (i == selectedNode && editingRadius) |
59 | | - { |
60 | | - ctx.set_stroke_color({255, 100, 100, 255}); |
61 | | - ctx.set_stroke_width(3.); |
62 | | - ctx.set_fill_color({100, 50, 50, 100}); |
63 | | - } |
64 | | - else if (i == selectedNode) |
65 | | - { |
66 | | - ctx.set_stroke_color({200, 200, 200, 255}); |
67 | | - ctx.set_stroke_width(2.); |
68 | | - ctx.set_fill_color({80, 80, 80, 100}); |
69 | | - } |
70 | | - else |
71 | | - { |
72 | | - ctx.set_stroke_color({150, 150, 150, 255}); |
73 | | - ctx.set_stroke_width(1.); |
74 | | - ctx.set_fill_color({60, 60, 60, 100}); |
75 | | - } |
76 | | - |
77 | | - ctx.begin_path(); |
78 | | - ctx.draw_circle(centerX, centerY, radius); |
79 | | - ctx.fill(); |
80 | | - ctx.stroke(); |
81 | | - |
82 | | - // Draw node number |
83 | | - ctx.set_fill_color({255, 255, 255, 255}); |
84 | | - ctx.begin_path(); |
85 | | - ctx.draw_text(centerX - 10, centerY + 5, std::to_string(i)); |
86 | | - ctx.fill(); |
87 | | - |
88 | | - i++; |
89 | | - } |
90 | | - |
91 | | - // Draw input point |
92 | | - ctx.set_fill_color({100, 200, 255, 255}); |
93 | | - ctx.begin_path(); |
94 | | - ctx.draw_circle(inputPoint.x * width(), inputPoint.y * height(), 5); |
95 | | - ctx.fill(); |
96 | | - } |
97 | | - |
98 | | - float distance(const halp::xy_type<float>& p1, const halp::xy_type<float>& p2) const |
99 | | - { |
100 | | - float dx = p2.x - p1.x; |
101 | | - float dy = p2.y - p1.y; |
102 | | - return std::sqrt(dx * dx + dy * dy); |
103 | | - } |
104 | | - |
105 | | - int findNodeAt(double x, double y) const |
106 | | - { |
107 | | - halp::xy_type<float> pos{ |
108 | | - static_cast<float>(x / width()), |
109 | | - static_cast<float>(y / height()) |
110 | | - }; |
111 | | - |
112 | | - for (int i = 0; i < std::ssize(nodes); ++i) |
113 | | - { |
114 | | - if (distance(pos, nodes[i].position) < 0.03f) |
115 | | - { |
116 | | - return i; |
117 | | - } |
118 | | - } |
119 | | - return -1; |
120 | | - } |
121 | | - |
122 | | - bool mouse_press(double x, double y) |
123 | | - { |
124 | | - int nodeIndex = findNodeAt(x, y); |
125 | | - |
126 | | - if (nodeIndex >= 0) |
127 | | - { |
128 | | - selectedNode = nodeIndex; |
129 | | - editingRadius = false; // For now, simple mode |
130 | | - } |
131 | | - else |
132 | | - { |
133 | | - // Create new node |
134 | | - nodes.push_back(Node{ |
135 | | - halp::xy_type<float>{ |
136 | | - static_cast<float>(x / width()), |
137 | | - static_cast<float>(y / height()) |
138 | | - }, |
139 | | - 0.1f |
140 | | - }); |
141 | | - selectedNode = std::ssize(nodes) - 1; |
142 | | - } |
143 | | - |
144 | | - update(); |
145 | | - return true; |
146 | | - } |
147 | | - |
148 | | - void mouse_move(double x, double y) |
149 | | - { |
150 | | - if (selectedNode >= 0 && selectedNode < std::ssize(nodes)) |
151 | | - { |
152 | | - nodes[selectedNode].position = halp::xy_type<float>{ |
153 | | - static_cast<float>(std::clamp(x / width(), 0.0, 1.0)), |
154 | | - static_cast<float>(std::clamp(y / height(), 0.0, 1.0)) |
155 | | - }; |
156 | | - update(); |
157 | | - } |
158 | | - } |
159 | | - |
160 | | - void mouse_release(double x, double y) |
161 | | - { |
162 | | - selectedNode = -1; |
163 | | - update(); |
164 | | - } |
165 | | - |
166 | | - bool mouse_double_click(double x, double y) |
167 | | - { |
168 | | - // Delete node on double click |
169 | | - int nodeIndex = findNodeAt(x, y); |
170 | | - if (nodeIndex >= 0) |
171 | | - { |
172 | | - nodes.erase(nodes.begin() + nodeIndex); |
173 | | - selectedNode = -1; |
174 | | - update(); |
175 | | - } |
176 | | - return true; |
177 | | - } |
178 | | - |
179 | | - void wheel(double x, double y, double delta) |
180 | | - { |
181 | | - int nodeIndex = findNodeAt(x, y); |
182 | | - if (nodeIndex >= 0) |
183 | | - { |
184 | | - // Adjust radius with wheel |
185 | | - nodes[nodeIndex].radius += delta * 0.001f; |
186 | | - nodes[nodeIndex].radius = std::clamp(nodes[nodeIndex].radius, 0.01f, 0.5f); |
187 | | - update(); |
188 | | - } |
189 | | - } |
190 | | - |
191 | | - std::function<void()> update; |
192 | | -}; |
193 | | - |
194 | | -class Nodes |
195 | | -{ |
196 | | -public: |
197 | | - halp_meta(name, "Nodes") |
198 | | - halp_meta(category, "Control/Spatialization") |
199 | | - halp_meta(c_name, "Nodes") |
200 | | - halp_meta(uuid, "9e7f5d2a-b3c4-4e8a-9f1d-6a2b3c4d5e6f") |
201 | | - halp_meta(author, "ossia score") |
202 | | - halp_meta(description, "Node-based distance weighting for preset interpolation") |
203 | | - halp_meta(manual_url, "https://ossia.io/score-docs/processes/nodes.html") |
204 | | - |
205 | | - struct ins |
206 | | - { |
207 | | - halp::xy_spinboxes_f32<"Input Point", halp::range{.min = 0., .max = 1., .init = 0.5}> inputPoint; |
208 | | - halp::val_port<"Nodes", std::vector<ossia::value>> nodes; |
209 | | - } inputs; |
210 | | - |
211 | | - struct outs |
212 | | - { |
213 | | - halp::val_port<"Weights", std::vector<ossia::value>> weights; |
214 | | - } outputs; |
215 | | - |
216 | | - void operator()() |
217 | | - { |
218 | | - // Compute weights based on input point and nodes |
219 | | - outputs.weights.value.clear(); |
220 | | - |
221 | | - if (inputs.nodes.value.empty()) |
222 | | - return; |
223 | | - |
224 | | - float totalWeight = 0.0f; |
225 | | - std::vector<float> weights; |
226 | | - weights.reserve(inputs.nodes.value.size()); |
227 | | - |
228 | | - // Calculate weights for each node |
229 | | - for (const auto& node_val : inputs.nodes.value) |
230 | | - { |
231 | | - auto vec = ossia::convert<ossia::vec3f>(node_val); |
232 | | - halp::xy_type<float> nodePos{vec[0], vec[1]}; |
233 | | - float nodeRadius = vec[2]; |
234 | | - |
235 | | - float dx = inputs.inputPoint.value.x - nodePos.x; |
236 | | - float dy = inputs.inputPoint.value.y - nodePos.y; |
237 | | - float dist = std::sqrt(dx * dx + dy * dy); |
238 | | - |
239 | | - float weight = 0.0f; |
240 | | - if (dist < nodeRadius) |
241 | | - { |
242 | | - // Linear falloff within radius |
243 | | - weight = 1.0f - (dist / nodeRadius); |
244 | | - weight = std::max(0.0f, std::min(1.0f, weight)); |
245 | | - } |
246 | | - |
247 | | - weights.push_back(weight); |
248 | | - totalWeight += weight; |
249 | | - } |
250 | | - |
251 | | - // Normalize weights if total > 1 |
252 | | - if (totalWeight > 1.0f && totalWeight > 0.0f) |
253 | | - { |
254 | | - for (auto& w : weights) |
255 | | - { |
256 | | - w /= totalWeight; |
257 | | - } |
258 | | - } |
259 | | - |
260 | | - // Convert to ossia values |
261 | | - for (auto w : weights) |
262 | | - { |
263 | | - outputs.weights.value.push_back(ossia::value{w}); |
264 | | - } |
265 | | - } |
266 | | - |
267 | | - struct ui |
268 | | - { |
269 | | - halp_meta(name, "Main") |
270 | | - halp_meta(layout, halp::layouts::vbox) |
271 | | - halp_meta(background, halp::colors::dark) |
272 | | - |
273 | | - halp::control<&ins::inputPoint> inputControl; |
274 | | - halp::custom_actions_item<NodesWidget> nodesDisplay; |
275 | | - |
276 | | - struct bus |
277 | | - { |
278 | | - struct nodes_message |
279 | | - { |
280 | | - halp_flag(relocatable); |
281 | | - std::vector<Node> nodes; |
282 | | - }; |
283 | | - |
284 | | - struct input_message |
285 | | - { |
286 | | - halp_flag(relocatable); |
287 | | - halp::xy_type<float> point; |
288 | | - }; |
289 | | - |
290 | | - void init(ui& ui) |
291 | | - { |
292 | | - // Connect the input point control to the widget |
293 | | - ui.nodesDisplay.inputPoint = ui.inputControl.value; |
294 | | - |
295 | | - // Set up update callback |
296 | | - ui.nodesDisplay.update = [&ui, this] { |
297 | | - // Send nodes data to processing thread |
298 | | - std::vector<ossia::value> node_values; |
299 | | - for (const auto& node : ui.nodesDisplay.nodes) |
300 | | - { |
301 | | - node_values.push_back(ossia::vec3f{node.position.x, node.position.y, node.radius}); |
302 | | - } |
303 | | - |
304 | | - // This would need proper message passing in real implementation |
305 | | - // For now, we'll just update the display |
306 | | - }; |
307 | | - } |
308 | | - |
309 | | - static void process_message(ui& self, nodes_message&& msg) |
310 | | - { |
311 | | - self.nodesDisplay.nodes = std::move(msg.nodes); |
312 | | - if (self.nodesDisplay.update) |
313 | | - self.nodesDisplay.update(); |
314 | | - } |
315 | | - |
316 | | - static void process_message(ui& self, input_message&& msg) |
317 | | - { |
318 | | - self.nodesDisplay.inputPoint = msg.point; |
319 | | - if (self.nodesDisplay.update) |
320 | | - self.nodesDisplay.update(); |
321 | | - } |
322 | | - }; |
323 | | - }; |
324 | | -}; |
325 | | - |
326 | | -} |
327 | | - |
328 | | -#endif |
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