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v3.7.0
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cmake/Deployment/Linux/ossia-score.appdata.xml

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<li>AirWindows: mono plug-ins will now be able to be used in polyphonic contexts (e.g. they will be scaled to the number of input channels.</li>
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<li>Array recombiner: add a transposition mode to turn for instance [ r, g, b, r, g, b ] into [ [ r r ] [ g g ] [ b b ] ].</li>
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<li>Audio: initial ADM-OSC support in the Spatialization device.</li>
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<li>Beat metronome: it now has inlets for every subdivision, and keeps track of the count.</li>
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<li>Execution: annotate the code base to ensure that execution things happen in the correct thread.</li>
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<li>Execution: many smaller improvements and optimizations.</li>
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<li>GPU: allow the ossia::geometry class to carry GPU handles in addition of CPU buffers.</li>
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<li>Interpolator: make the alpha factor minimum lower to enable very, very smooth operation.</li>
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<li>JS: add a Score.createCable(outlet, inlet) function.</li>
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<li>Avnd: various small backend improvements especially for handling musical ticks.</li>
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<li>CI: force ffmpeg@7 on macOS homebrew as ffmpeg@8 does not export symbols?</li>
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<li>CI: ton of bugfixes and change tracking as usual.</li>
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<li>CLAP: implement more features of the spec, in particular tempo / time signature support.</li>
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<li>CLAP: make flush occur in the exec thread, not the main thread, per the spec.</li>
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<li>Execution: fix a long-lived execution bug where setting the speed too fast could cause an invalid token request to be submitted to processes.</li>
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<li>Execution: many smaller improvements and optimizations.</li>
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<li>FFT: multiple fixes to FFT implementation.</li>
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<li>GPU: various improvements and bug fixes to the render loop.</li>
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<li>ISF and other shaders: fix that the default shader had disappeared, when dropping the process without an existing preset.</li>

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