@@ -273,17 +273,10 @@ public static void measureDisplaySize() {
273273 Activity activity = (Activity ) context ;
274274 activity .getWindowManager ().getDefaultDisplay ().getRealMetrics (displayMetrics );
275275
276- int width = Math .max (displayMetrics .widthPixels , displayMetrics .heightPixels );
277- int height = Math .min (displayMetrics .widthPixels , displayMetrics .heightPixels );
276+ RES_WIDTH = Math .max (displayMetrics .widthPixels , displayMetrics .heightPixels );
277+ RES_HEIGHT = Math .min (displayMetrics .widthPixels , displayMetrics .heightPixels );
278278
279- // Tries to emulate the original behavior, the game was designed for 1280x720
280- // resolution, so we try to approximate the scale factor.
281- float ratio = 1280f / width ;
282-
283- RES_WIDTH = (int ) (width * ratio );
284- RES_HEIGHT = (int ) (height * ratio );
285-
286- Log .v ("Config" , "Display size: " + width + "x" + height + "\n Viewport size: " + RES_WIDTH + "x" + RES_HEIGHT );
279+ Log .v ("Config" , "Display size: " + RES_WIDTH + "x" + RES_HEIGHT );
287280 }
288281
289282 public static boolean isEnableStoryboard () {
@@ -390,18 +383,10 @@ public static int getRES_WIDTH() {
390383 return RES_WIDTH ;
391384 }
392385
393- public static void setRES_WIDTH (final int rES_WIDTH ) {
394- RES_WIDTH = rES_WIDTH ;
395- }
396-
397386 public static int getRES_HEIGHT () {
398387 return RES_HEIGHT ;
399388 }
400389
401- public static void setRES_HEIGHT (final int rES_HEIGHT ) {
402- RES_HEIGHT = rES_HEIGHT ;
403- }
404-
405390 public static boolean isDELETE_OSZ () {
406391 return DELETE_OSZ ;
407392 }
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