@@ -339,7 +339,7 @@ if("Entities" in this) {
339339 SendToConsole (" mat_ambient_light_g 0" );
340340 SendToConsole (" mat_ambient_light_b 0" );
341341 // local msg = "Thanks for playing Reverse mod!";
342- SendToConsole (" disconnect " );
342+ SendToConsole (" changelevel credits " );
343343 }
344344 }
345345 reverse_maps[" sp_a1_intro2" ] <- function () {
@@ -3951,10 +3951,14 @@ if("Entities" in this) {
39513951
39523952 // particles
39533953 EntFire (" sprinkler_system" , " Start" );
3954- EntFire (" background_fire1" , " Start" );
3955- EntFire (" background_fire2" , " Start" );
3956- EntFire (" background_fire3" , " Start" );
3957- EntFire (" background_fire4" , " Start" );
3954+ EntFire (" background_fire1" , " Start" , " " , 1 );
3955+ EntFire (" background_fire2" , " Start" , " " , 1 );
3956+ EntFire (" background_fire3" , " Start" , " " , 1 );
3957+ EntFire (" background_fire4" , " Start" , " " , 1 );
3958+ EntFire (" background_fire1_sound" , " PlaySound" );
3959+ EntFire (" background_fire2_sound" , " PlaySound" );
3960+ EntFire (" background_fire3_sound" , " PlaySound" );
3961+ EntFire (" background_fire4_sound" , " PlaySound" );
39583962
39593963 // release the player. and so it begins
39603964 EntFire (" ending_vehicle" , " unlock" , " " , 17.0 );
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