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Normal mode changes for 1.8
* (Many) Chapter 1-4 elevators make non-bonkable (Resized to remove top which is a lil sus but doesn't cause major issues) * (sp_a1_wakeup) Wakeup door starts open and is non-solid * (sp_a1_wakeup) Give Betsrighter after Wakeup (not for Celeste) * (sp_a2_intro) Better spawn location on incinerator * (sp_a2_ricochet) point_push pulls cube to button * (sp_a2_bridge_intro) point_push pulls cube to button to remove RNG from cube through glass * (sp_a2_bts2) Delete Wheatley in Escape * (sp_a2_bts4) Turret Sabotage turret now explodes immediately * (sp_a2_bts4) Wheatley now gives you a massive lead on the final staircase to avoid stucking the player * (sp_a2_bts5) Neurotoxin Sabotage Door starts open and is non-solid * (sp_a3_end) Three Gels Ending stuff happens sooner (Allows for larger route variety, and prevents people from being too fast) * (sp_a4_tb_wall_button) Wall Button Cube defaults to grabbing farther now (grabs close when it starts in box form) * (sp_a4_finale4) Finale 4 Core 3 comes out faster (Just removed the delays and sped it up to 400 vel) * (Many) Chapter 8 Elevators jumpable into (Deleted trigger and recreated it with a 50 unit higher size on the z axis)
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