Commit 3ef6425
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Normal mode changes for 1.8
* (Many) Chapter 1-4 elevators make non-bonkable (Resized to remove top which is a lil sus but doesn't cause major issues)
* (sp_a1_wakeup) Wakeup door starts open and is non-solid
* (sp_a1_wakeup) Give Betsrighter after Wakeup (not for Celeste)
* (sp_a2_intro) Better spawn location on incinerator
* (sp_a2_ricochet) point_push pulls cube to button
* (sp_a2_bridge_intro) point_push pulls cube to button to remove RNG from cube through glass
* (sp_a2_bts2) Delete Wheatley in Escape
* (sp_a2_bts4) Turret Sabotage turret now explodes immediately
* (sp_a2_bts4) Wheatley now gives you a massive lead on the final staircase to avoid stucking the player
* (sp_a2_bts5) Neurotoxin Sabotage Door starts open and is non-solid
* (sp_a3_end) Three Gels Ending stuff happens sooner (Allows for larger route variety, and prevents people from being too fast)
* (sp_a4_tb_wall_button) Wall Button Cube defaults to grabbing farther now (grabs close when it starts in box form)
* (sp_a4_finale4) Finale 4 Core 3 comes out faster (Just removed the delays and sped it up to 400 vel)
* (Many) Chapter 8 Elevators jumpable into (Deleted trigger and recreated it with a 50 unit higher size on the z axis)1 parent 6ebca1f commit 3ef6425
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