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Fix crash when node flags updated after delete node (#501)
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src/NodeGraphicsObject.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -60,7 +60,7 @@ NodeGraphicsObject::NodeGraphicsObject(BasicGraphicsScene &scene, NodeId nodeId)
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setPos(pos);
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connect(&_graphModel, &AbstractGraphModel::nodeFlagsUpdated, [this](NodeId const nodeId) {
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connect(&_graphModel, &AbstractGraphModel::nodeFlagsUpdated, this, [this](NodeId const nodeId) {
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if (_nodeId == nodeId)
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setLockedState();
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});

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