Collision body preview in PIE not working? #191
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Hi, if I am in PIE and select any Kawaii node in my ABP all but one? of my collision bodies appear at 0,0,0 location with 0,0,0 rotation in the preview window. When not in PIE, they preview properly. It doesn't matter if I select the preview instance or any instance that exists in the level. (note: collisions are working properly in the game editor window) Anyone else seeing this kind of thing? |
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Replies: 1 comment
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Ah, foolish mistake. In case others find themselves here you just need to set the 'Preview Animation Blueprint' to the ABP under 'preview settings' in the ABP. (I assumed this was set by default). But, in my experience, it does seem a bit 'touchy'. As long as you have a specific Kawaii node selected in the ABP when you press play it will work, but if you select a different Kawaii node it may stop working and place all collision bodies at 0,0,0. I should note this happens in an ABP that is only for Kawaii hair that reads from the character anim from Copy pose from mesh. |
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Ah, foolish mistake. In case others find themselves here you just need to set the 'Preview Animation Blueprint' to the ABP under 'preview settings' in the ABP. (I assumed this was set by default). But, in my experience, it does seem a bit 'touchy'. As long as you have a specific Kawaii node selected in the ABP when you press play it will work, but if you select a different Kawaii node it may stop working and place all collision bodies at 0,0,0. I should note this happens in an ABP that is only for Kawaii hair that reads from the character anim from Copy pose from mesh.