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Ah, foolish mistake. In case others find themselves here you just need to set the 'Preview Animation Blueprint' to the ABP under 'preview settings' in the ABP. (I assumed this was set by default). But, in my experience, it does seem a bit 'touchy'. As long as you have a specific Kawaii node selected in the ABP when you press play it will work, but if you select a different Kawaii node it may stop working and place all collision bodies at 0,0,0. I should note this happens in an ABP that is only for Kawaii hair that reads from the character anim from Copy pose from mesh.

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Answer selected by muchogrande
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