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[BUG]Apply physic to bone chain with seperate child bone chain sometime cause the mesh relate to the root bone not update #189

@onm005

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@onm005
Image example:

bone00 have 2 child bone chain start with bone01_01 and bone02_01;

set root bone with bone00;

physic on bone01_01 and bone02_01 work fine, but the mesh weight relate with bone00 dose not update, but in viewport bone00 is moving as is applying physic ;

Can bypass it with exclude other child bone chain then apply physics to them seprately, engine version 5.7.1

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