
example:
bone00 have 2 child bone chain start with bone01_01 and bone02_01;
set root bone with bone00;
physic on bone01_01 and bone02_01 work fine, but the mesh weight relate with bone00 dose not update, but in viewport bone00 is moving as is applying physic ;
Can bypass it with exclude other child bone chain then apply physics to them seprately, engine version 5.7.1