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Have the client independently spawn the resource exhaustion animation to avoid having frames between when the animation begins playing and when the resource's graphic changes (AscensionGameDev#2639)
* Have the client independently spawn the resource exhaustion animation to avoid having frames between when the animation begins playing and when the resource's graphic changes AscensionGameDev#2572
* make the TODO to be an option to show rather than hide the exhausted graphic
// TODO: Add an option to show the exhausted sprite until the exhaustion animation is finished, but this is not necessary if the graphics line up like Blinkuz' sample provided to fix #2572
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