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snapshot relocation
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2 files changed

+47
-47
lines changed

2 files changed

+47
-47
lines changed

Intersect.Server.Core/Migrations/Sqlite/Game/SqliteGameContextModelSnapshot.cs

Lines changed: 23 additions & 23 deletions
Original file line numberDiff line numberDiff line change
@@ -828,6 +828,29 @@ protected override void BuildModel(ModelBuilder modelBuilder)
828828
b.ToTable("Classes");
829829
});
830830

831+
modelBuilder.Entity("Intersect.GameObjects.DaylightCycleDescriptor", b =>
832+
{
833+
b.Property<Guid>("Id")
834+
.HasColumnType("TEXT");
835+
836+
b.Property<string>("DaylightHuesJson")
837+
.HasColumnType("TEXT")
838+
.HasColumnName("DaylightHues");
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840+
b.Property<int>("RangeInterval")
841+
.HasColumnType("INTEGER");
842+
843+
b.Property<float>("Rate")
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.HasColumnType("REAL");
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b.Property<bool>("SyncTime")
847+
.HasColumnType("INTEGER");
848+
849+
b.HasKey("Id");
850+
851+
b.ToTable("Time");
852+
});
853+
831854
modelBuilder.Entity("Intersect.GameObjects.EquipmentProperties", b =>
832855
{
833856
b.Property<Guid>("DescriptorId")
@@ -1113,29 +1136,6 @@ protected override void BuildModel(ModelBuilder modelBuilder)
11131136
b.ToTable("Spells");
11141137
});
11151138

1116-
modelBuilder.Entity("Intersect.GameObjects.DaylightCycleDescriptor", b =>
1117-
{
1118-
b.Property<Guid>("Id")
1119-
.HasColumnType("TEXT");
1120-
1121-
b.Property<string>("DaylightHuesJson")
1122-
.HasColumnType("TEXT")
1123-
.HasColumnName("DaylightHues");
1124-
1125-
b.Property<int>("RangeInterval")
1126-
.HasColumnType("INTEGER");
1127-
1128-
b.Property<float>("Rate")
1129-
.HasColumnType("REAL");
1130-
1131-
b.Property<bool>("SyncTime")
1132-
.HasColumnType("INTEGER");
1133-
1134-
b.HasKey("Id");
1135-
1136-
b.ToTable("Time");
1137-
});
1138-
11391139
modelBuilder.Entity("Intersect.Server.Maps.MapController", b =>
11401140
{
11411141
b.Property<Guid>("Id")

Intersect.Server/Migrations/MySql/Game/MySqlGameContextModelSnapshot.cs

Lines changed: 24 additions & 24 deletions
Original file line numberDiff line numberDiff line change
@@ -863,6 +863,30 @@ protected override void BuildModel(ModelBuilder modelBuilder)
863863
b.ToTable("Classes");
864864
});
865865

866+
modelBuilder.Entity("Intersect.GameObjects.DaylightCycleDescriptor", b =>
867+
{
868+
b.Property<Guid>("Id")
869+
.HasColumnType("char(36)")
870+
.UseCollation("ascii_general_ci");
871+
872+
b.Property<string>("DaylightHuesJson")
873+
.HasColumnType("longtext")
874+
.HasColumnName("DaylightHues");
875+
876+
b.Property<int>("RangeInterval")
877+
.HasColumnType("int");
878+
879+
b.Property<float>("Rate")
880+
.HasColumnType("float");
881+
882+
b.Property<bool>("SyncTime")
883+
.HasColumnType("tinyint(1)");
884+
885+
b.HasKey("Id");
886+
887+
b.ToTable("Time");
888+
});
889+
866890
modelBuilder.Entity("Intersect.GameObjects.EquipmentProperties", b =>
867891
{
868892
b.Property<Guid>("DescriptorId")
@@ -1162,30 +1186,6 @@ protected override void BuildModel(ModelBuilder modelBuilder)
11621186
b.ToTable("Spells");
11631187
});
11641188

1165-
modelBuilder.Entity("Intersect.GameObjects.DaylightCycleDescriptor", b =>
1166-
{
1167-
b.Property<Guid>("Id")
1168-
.HasColumnType("char(36)")
1169-
.UseCollation("ascii_general_ci");
1170-
1171-
b.Property<string>("DaylightHuesJson")
1172-
.HasColumnType("longtext")
1173-
.HasColumnName("DaylightHues");
1174-
1175-
b.Property<int>("RangeInterval")
1176-
.HasColumnType("int");
1177-
1178-
b.Property<float>("Rate")
1179-
.HasColumnType("float");
1180-
1181-
b.Property<bool>("SyncTime")
1182-
.HasColumnType("tinyint(1)");
1183-
1184-
b.HasKey("Id");
1185-
1186-
b.ToTable("Time");
1187-
});
1188-
11891189
modelBuilder.Entity("Intersect.Server.Maps.MapController", b =>
11901190
{
11911191
b.Property<Guid>("Id")

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