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update namespaces for conditions
1 parent 1247b74 commit a053903

38 files changed

+46
-33
lines changed

Framework/Intersect.Framework.Core/GameObjects/Conditions/ConditionListsSerializer.cs

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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace Intersect.GameObjects.Conditions;
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namespace Intersect.Framework.Core.GameObjects.Conditions;
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public partial class ConditionListsSerializer : JsonConverter
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{

Framework/Intersect.Framework.Core/GameObjects/Conditions/ConditionMetadata/AccessIsCondition.cs

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using Intersect.Enums;
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namespace Intersect.GameObjects.Events;
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namespace Intersect.Framework.Core.GameObjects.Conditions.ConditionMetadata;
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public partial class AccessIsCondition : Condition
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{

Framework/Intersect.Framework.Core/GameObjects/Conditions/ConditionMetadata/BooleanVariableComparison.cs

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using Intersect.Enums;
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namespace Intersect.GameObjects.Events;
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namespace Intersect.Framework.Core.GameObjects.Conditions.ConditionMetadata;
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public partial class BooleanVariableComparison : VariableComparison
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{

Framework/Intersect.Framework.Core/GameObjects/Conditions/ConditionMetadata/CanStartQuestCondition.cs

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namespace Intersect.GameObjects.Events;
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namespace Intersect.Framework.Core.GameObjects.Conditions.ConditionMetadata;
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public partial class CanStartQuestCondition : Condition
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{

Framework/Intersect.Framework.Core/GameObjects/Conditions/ConditionMetadata/CheckEquippedSlot.cs

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namespace Intersect.GameObjects.Events;
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namespace Intersect.Framework.Core.GameObjects.Conditions.ConditionMetadata;
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public partial class CheckEquippedSlot : Condition
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{

Framework/Intersect.Framework.Core/GameObjects/Conditions/ConditionMetadata/ClassIsCondition.cs

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namespace Intersect.GameObjects.Events;
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namespace Intersect.Framework.Core.GameObjects.Conditions.ConditionMetadata;
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public partial class ClassIsCondition : Condition
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{

Framework/Intersect.Framework.Core/GameObjects/Conditions/ConditionMetadata/GenderIsCondition.cs

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using Intersect.Enums;
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namespace Intersect.GameObjects.Events;
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namespace Intersect.Framework.Core.GameObjects.Conditions.ConditionMetadata;
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public partial class GenderIsCondition : Condition
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{

Framework/Intersect.Framework.Core/GameObjects/Conditions/ConditionMetadata/HasFreeInventorySlots.cs

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using Intersect.Enums;
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namespace Intersect.GameObjects.Events;
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namespace Intersect.Framework.Core.GameObjects.Conditions.ConditionMetadata;
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/// <summary>
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/// Defines the condition class used when checking for a player's free inventory slots.

Framework/Intersect.Framework.Core/GameObjects/Conditions/ConditionMetadata/HasItemCondition.cs

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using Intersect.Enums;
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namespace Intersect.GameObjects.Events;
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namespace Intersect.Framework.Core.GameObjects.Conditions.ConditionMetadata;
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public partial class HasItemCondition : Condition
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{

Framework/Intersect.Framework.Core/GameObjects/Conditions/ConditionMetadata/InGuildWithRank.cs

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namespace Intersect.GameObjects.Events;
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namespace Intersect.Framework.Core.GameObjects.Conditions.ConditionMetadata;
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/// <summary>
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/// Defines the condition class used when checking whether a player is in a guild with at least a specified rank

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