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fix: editor didn't compile with enum changes, though the build did not fail for some reason (AscensionGameDev#2019)
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9 files changed

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9 files changed

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Intersect.Editor/Content/TexturePacker.cs

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using Intersect.Editor.Content;
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using Intersect.Editor.Core;
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using Newtonsoft.Json.Linq;
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using Graphics = System.Drawing.Graphics;
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using Rectangle = Microsoft.Xna.Framework.Rectangle;
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namespace Intersect.Editor.Classes.ContentManagement

Intersect.Editor/Forms/Editors/frmClass.cs

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using Intersect.GameObjects;
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using Intersect.GameObjects.Maps.MapList;
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using Intersect.Utilities;
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using Graphics = System.Drawing.Graphics;
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namespace Intersect.Editor.Forms.Editors
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{

Intersect.Editor/Forms/Editors/frmItem.cs

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using Intersect.GameObjects;
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using Intersect.GameObjects.Events;
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using Intersect.Utilities;
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using Graphics = System.Drawing.Graphics;
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namespace Intersect.Editor.Forms.Editors
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{

Intersect.Editor/Forms/Editors/frmNpc.cs

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using Intersect.GameObjects;
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using Intersect.GameObjects.Events;
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using Intersect.Utilities;
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using Graphics = System.Drawing.Graphics;
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namespace Intersect.Editor.Forms.Editors
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{

Intersect.Editor/Forms/Editors/frmProjectile.cs

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using Intersect.Editor.Networking;
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using Intersect.Enums;
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using Intersect.GameObjects;
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using Graphics = System.Drawing.Graphics;
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namespace Intersect.Editor.Forms.Editors
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{

Intersect.Editor/Forms/Editors/frmResource.cs

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using Intersect.GameObjects;
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using Intersect.GameObjects.Events;
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using Intersect.Utilities;
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using Graphics = System.Drawing.Graphics;
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namespace Intersect.Editor.Forms.Editors
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{

Intersect.Editor/Forms/Editors/frmSpell.cs

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using Intersect.GameObjects.Events;
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using Intersect.GameObjects.Maps.MapList;
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using Intersect.Utilities;
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using Graphics = System.Drawing.Graphics;
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namespace Intersect.Editor.Forms.Editors
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{

Intersect.Editor/Forms/Helpers/GridHelper.cs

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namespace Intersect.Editor.Forms.Helpers
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{
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using Color = System.Drawing.Color;
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using Graphics = System.Drawing.Graphics;
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public partial struct GridCell
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{

Intersect.Editor/Forms/frmWarpSelection.cs

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using Intersect.Editor.Maps;
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using Intersect.Editor.Networking;
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using Intersect.GameObjects.Maps.MapList;
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using Graphics = System.Drawing.Graphics;
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namespace Intersect.Editor.Forms
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{

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