@@ -11,19 +11,19 @@ Physics-based XR movement. Player hands collide with environment and can grab or
1111### Features
1212
1313- Physics hand follows controller and can be blocked by world objects
14- - Players can grab and move objects
14+ - Player can grab and move objects
1515 - Heavy objects are harder to move
1616 - Grabbing heavy objects with two hands makes them easier to move
1717 - Fingers curl around grabbed objects geometry
18- - Players can move themselves by pushing away from objects
18+ - Player can move themselves by pushing away from objects
1919 - Heavier objects allow for stronger push
20- - Players can move in space with thrusters
21- - Players can brake in space with thruster brake
22- - Players can hit objects with their head and push themselves away
20+ - Player can move in space with thrusters
21+ - Player can brake in space with thruster brake
22+ - Player can hit objects with their head and push themselves away
2323- Ghost hand appears when controller hand gets far from physics one
24- - Physics hand is teleported to controller position if it gets too far from it (ex. hand got stuck)
25- - Body snap rotation
26- - Body smooth XYZ rotation around static object using hands (trigger activated)
24+ - Physics hand is reset to controller position if it gets too far from it (ex. hand got stuck)
25+ - Joystick snap rotation
26+ - Smooth 6 degrees of freedom rotation around grabbed static object (trigger activated)
2727- Fingers wiggle a little when hand is moving
2828
2929[ Read more] ( /addons/xr-kit/physics-movement/ )
@@ -34,7 +34,7 @@ Real-time recognition of hand poses based on predefined templates.
3434
3535![ Godot XR Kit - Hand Gesture Recognition] ( /screenshots/hand_gesture_recognition.gif )
3636
37- ### Poses tracked by default:
37+ ## Poses tracked by default:
3838
3939- open
4040- rest
@@ -91,6 +91,12 @@ To get most recent version of the whole project, [download from master branch](h
9191
9292` /addons/xr-kit/examples/smooth_input_filter.tscn ` implements Smooth Input Filter.
9393
94+ If you are on Quest, make sure your hardware is configured properly:
95+
96+ - Enable "Developer Runtime Features" in Oculus PCVR app (Settings -> Beta)
97+ - Enable Developer Mode in Meta Quest app on your phone
98+
99+
94100## Compatibility
95101
96102XR Kit has been tested with SteamVR and Oculus (PC and standalone) using Meta Quest 3.
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