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- updated project to Godot v4.2
- player rotation moved to _physics_process and fixed visual glitching
- extended thrusters to work in 4 directions and moved controls to left joystick
- added thrusters brake
- created custom OpenXR action map with Touch controller bindings
- added finger micromovement: fingers now wiggle a little when hand is moving
- updated project to work properly on Meta Quest 3: increased physics tick rate to 144Hz, disabled v-sync and switched WorldEnvironment from clear color to procedural sky in example scenes
Copy file name to clipboardExpand all lines: addons/xr-kit/README.MD
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@@ -17,11 +17,14 @@ Physics-based XR movement. Player hands collide with environment and can grab or
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- Fingers curl around grabbed objects geometry
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- Players can move themselves by pushing away from objects
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- Heavier objects allow for stronger push
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- Players can move in space with thrusters (button activated)
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- Players can move in space with thrusters
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- Players can brake in space with thruster brake
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- Players can hit objects with their head and push themselves away
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- Ghost hand appears when controller hand gets far from physics one
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- Physics hand is teleported to controller position if it gets too far from it (ex. hand got stuck)
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- Body snap rotation
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- Body XYZ rotation around static object using hands (trigger activated)
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- Fingers wiggle a little when hand is moving
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[Read more](/addons/xr-kit/physics-movement/)
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## Getting started
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Repository contains Godot 4.0.2 project with XR and main scene preconfigured. Releases are reduced to addon files only.
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Repository contains Godot 4.2 project with XR and main scene preconfigured. Releases are reduced to addon files only.
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Latest release is available in Godot's Asset Library under the name [XR Kit](https://godotengine.org/asset-library/asset/1870) or on [releases page](https://github.com/patrykkalinowski/godot-xr-kit/releases/latest).
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| Headset | Runtime | Compatible |
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|---|---|:---:|
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| Meta Quest 3 | SteamVR | Yes |
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| HP Reverb G2 | SteamVR | Yes |
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| Pico 4 | Standalone | No hand tracking |
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| Meta Quest 2 | Standalone | Hand tracking only (no controllers)
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