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Fixed include issues in D3DTexture.h and MengerSponge.cuh.
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include/pga/rendering/D3DTexture.h

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#include "Image.h"
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#include <d3d11.h>
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#include <string>
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namespace PGA
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{
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namespace Rendering

src/test_runner/MengerSponge.cuh

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#include <cuda_runtime_api.h>
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#include <pga/core/Core.h>
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#include <pga/core/Grid.cuh>
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#include <pga/core/GPUTechnique.h>
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#include <map>
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#include <string>

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