|
| 1 | +import os |
| 2 | +import shutil |
| 3 | +import tempfile |
| 4 | + |
| 5 | +import cv2 |
| 6 | +import numpy |
| 7 | +import UnityPy |
| 8 | +from PIL import Image |
| 9 | + |
| 10 | +from FileGetter import FileGetter |
| 11 | +from decrypt import decrypt |
| 12 | + |
| 13 | + |
| 14 | +class iconGetter: |
| 15 | + |
| 16 | + file_list = [ |
| 17 | + "spritepack/ui_item_icons_h1_0.ab", # basic items |
| 18 | + "spritepack/ui_item_icons_h1_acticon_0.ab", # randomMaterial |
| 19 | + "spritepack/ui_item_icons_h1_apsupply_0.ab", # ap supply |
| 20 | + "activity/commonassets.ab", # activity items |
| 21 | + "activity/[uc]act24side.ab" # activity items |
| 22 | + ] |
| 23 | + |
| 24 | + def __init__(self, server) -> None: |
| 25 | + self.server = server |
| 26 | + self.fg = FileGetter(server) |
| 27 | + print(self.fg.server, self.fg._version) |
| 28 | + print(self.fg.file_list_url) |
| 29 | + self.item_table = self._get_item_table() |
| 30 | + print(f"item_table: {len(self.item_table)}") |
| 31 | + self.item_list = self._get_item_list() |
| 32 | + print(f"item_list: {len(self.item_list)}") |
| 33 | + self.bkg_img_list = self._get_bkg_img() |
| 34 | + print(f"bkg_img_list: {len(self.bkg_img_list)}") |
| 35 | + self.item_img_list = self._get_item_img() |
| 36 | + print(f"item_img_list: {len(self.item_img_list)}") |
| 37 | + |
| 38 | + def make_zip(self, path, hq=False): |
| 39 | + with tempfile.TemporaryDirectory() as temp: |
| 40 | + if hq: |
| 41 | + for itemId, pilimg in self.item_img_list.items(): |
| 42 | + cv2img = cv2.cvtColor(numpy.array( |
| 43 | + pilimg), cv2.COLOR_RGBA2BGRA) |
| 44 | + cv2.imwrite(temp + "/" + itemId + ".png", cv2img) |
| 45 | + else: |
| 46 | + for itemId, pilimg in self.item_img_list.items(): |
| 47 | + cv2img = cv2.cvtColor(numpy.array( |
| 48 | + pilimg), cv2.COLOR_RGBA2BGRA) |
| 49 | + cv2.imwrite(temp + "/" + itemId + ".jpg", cv2img, |
| 50 | + [int(cv2.IMWRITE_JPEG_QUALITY), 10]) |
| 51 | + fname = "items_" + self.server + "_" + self.fg._version |
| 52 | + shutil.make_archive(os.path.join(path, fname), "zip", temp) |
| 53 | + |
| 54 | + def _get_item_table(self): |
| 55 | + res = {} |
| 56 | + with self.fg.get("gamedata/excel/item_table.ab") as f: |
| 57 | + env = UnityPy.load(f) |
| 58 | + for obj in env.objects: |
| 59 | + if obj.type.name == "TextAsset": |
| 60 | + textAssetFile = obj.read() |
| 61 | + item_table = decrypt(textAssetFile) |
| 62 | + for _, item in item_table["items"].items(): |
| 63 | + itemId = item["itemId"] |
| 64 | + rarity = item["rarity"] |
| 65 | + iconId = item["iconId"] |
| 66 | + res[itemId] = { |
| 67 | + "iconId": iconId, "rarity": rarity} |
| 68 | + break |
| 69 | + return res |
| 70 | + |
| 71 | + def _get_item_list(self): |
| 72 | + item_set = set() |
| 73 | + penguin_stages = self.fg._get_json( |
| 74 | + "https://penguin-stats.io/PenguinStats/api/v2/stages?server=" + self.server) |
| 75 | + for stage in penguin_stages: |
| 76 | + if (stage["stageId"] == "recruit") or ("isGacha" in stage): |
| 77 | + continue |
| 78 | + if "dropInfos" in stage: |
| 79 | + for item in stage["dropInfos"]: |
| 80 | + if ("itemId" in item): |
| 81 | + item_set.add(item["itemId"]) |
| 82 | + if "recognitionOnly" in stage: |
| 83 | + for item in stage["recognitionOnly"]: |
| 84 | + item_set.add(item) |
| 85 | + |
| 86 | + res = {} |
| 87 | + for itemId in item_set: |
| 88 | + if (itemId == "furni") or (itemId == "4001_2000"): |
| 89 | + continue |
| 90 | + iconId = self.item_table[itemId]["iconId"] |
| 91 | + rarity = self.item_table[itemId]["rarity"] |
| 92 | + if iconId not in res: |
| 93 | + res[iconId] = [] |
| 94 | + res[iconId].append({"itemId": itemId, "rarity": rarity}) |
| 95 | + return res |
| 96 | + |
| 97 | + @staticmethod |
| 98 | + def _get_bkg_img(): |
| 99 | + res = {"item": {}, "charm": {}, "act24": {}} |
| 100 | + for i in range(6): |
| 101 | + img = Image.open( |
| 102 | + os.path.join(os.path.dirname(__file__), f"background\\sprite_item_r{i}.png")) |
| 103 | + res["item"][i] = img |
| 104 | + for i in range(4): |
| 105 | + img = Image.open( |
| 106 | + os.path.join(os.path.dirname(__file__), f"background\\charm_r{i}.png")) |
| 107 | + res["charm"][i] = img |
| 108 | + for i in range(6): |
| 109 | + img = Image.open( |
| 110 | + os.path.join(os.path.dirname(__file__), f"background\\act24side_melding_{i+1}_bg.png")) |
| 111 | + res["act24"][i] = img |
| 112 | + return res |
| 113 | + |
| 114 | + def _get_item_img(self): |
| 115 | + res = {} |
| 116 | + for fname in iconGetter.file_list: |
| 117 | + with self.fg.get(fname) as f: |
| 118 | + env = UnityPy.load(f) |
| 119 | + for obj in env.objects: |
| 120 | + if obj.type.name == "Sprite": |
| 121 | + spriteFile = obj.read() |
| 122 | + if (spriteFile.name in self.item_list): |
| 123 | + item_img = spriteFile.image |
| 124 | + for item in self.item_list[spriteFile.name]: |
| 125 | + itemId = item["itemId"] |
| 126 | + rarity = item["rarity"] |
| 127 | + if "act24" in itemId: |
| 128 | + bkg_img: Image.Image = self.bkg_img_list["act24"][rarity].copy( |
| 129 | + ) |
| 130 | + else: |
| 131 | + bkg_img: Image.Image = self.bkg_img_list["item"][rarity].copy( |
| 132 | + ) |
| 133 | + |
| 134 | + offset_ld = {"x": 0, "y": 0} |
| 135 | + m_Rect = spriteFile.m_Rect |
| 136 | + offset_ld["x"] += (bkg_img.width - |
| 137 | + m_Rect.width) / 2.0 |
| 138 | + offset_ld["y"] += (bkg_img.height - |
| 139 | + m_Rect.height) / 2.0 |
| 140 | + |
| 141 | + textureRectOffset = spriteFile.m_RD.textureRectOffset |
| 142 | + offset_ld["x"] += textureRectOffset.X |
| 143 | + offset_ld["y"] += textureRectOffset.Y |
| 144 | + |
| 145 | + offset = ( |
| 146 | + round(offset_ld["x"]), |
| 147 | + bkg_img.height - item_img.height - round(offset_ld["y"])) |
| 148 | + bkg_img.alpha_composite(item_img, offset) |
| 149 | + res[itemId] = bkg_img |
| 150 | + return res |
| 151 | + |
| 152 | + |
| 153 | +if __name__ == "__main__": |
| 154 | + ig = iconGetter("CN") |
| 155 | + ig.make_zip("D:/R", hq=False) |
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