@@ -896,7 +896,7 @@ fn collect_bonus(level: *lvl.Level, tileY: i16, tileX: i16) bool {
896896
897897 if (bonus .bonustile >= (255 - 2 )) {
898898 level .bonuscollected += 1 ;
899- events .triggerEvent (.Event_PlayerCollectBonus );
899+ events .triggerEvent (.PlayerCollectBonus );
900900 INC_ENERGY (level );
901901 }
902902 level .setTile (@intCast (tileX ), @intCast (tileY ), bonus .replacetile );
@@ -915,15 +915,15 @@ fn collect_level_unlock(level: *lvl.Level, level_index: u8, tileY: i16, tileX: i
915915 game_state .unlock_level (allocator , level_index , level .lives ) catch | err | {
916916 std .log .err ("Failed to save progression: {s}" , .{ @errorName (err ) });
917917 };
918- events .triggerEvent (.Event_PlayerCollectLamp );
918+ events .triggerEvent (.PlayerCollectLamp );
919919}
920920
921921fn collect_checkpoint (level : * lvl.Level , tileY : i16 , tileX : i16 ) void {
922922 if (! collect_bonus (level , tileY , tileX ))
923923 return ;
924924
925925 const player = & level .player ;
926- events .triggerEvent (.Event_PlayerCollectWaypoint );
926+ events .triggerEvent (.PlayerCollectWaypoint );
927927 player .initX = player .sprite .x ;
928928 player .initY = player .sprite .y ;
929929 // carrying cage?
@@ -988,7 +988,7 @@ fn ACTION_PRG(level: *lvl.Level, action: PlayerAction) void {
988988 .Jump , .Jump_Carry = > {
989989 // Handle a jump
990990 if (globals .jump_acceleration_counter == 0 ) {
991- events .triggerEvent (.Event_PlayerJump );
991+ events .triggerEvent (.PlayerJump );
992992 }
993993 if (globals .jump_acceleration_counter >= 3 ) {
994994 globals .jump_timer = 6 ; // Stop jump animation and acceleration
@@ -1143,7 +1143,7 @@ fn ACTION_PRG(level: *lvl.Level, action: PlayerAction) void {
11431143 }
11441144
11451145 // Take the object
1146- events .triggerEvent (.Event_PlayerPickup );
1146+ events .triggerEvent (.PlayerPickup );
11471147 globals .FUME_FLAG = 0 ;
11481148 object .sprite .speed_y = 0 ;
11491149 object .sprite .speed_x = 0 ;
@@ -1219,7 +1219,7 @@ fn ACTION_PRG(level: *lvl.Level, action: PlayerAction) void {
12191219 }
12201220 }
12211221
1222- events .triggerEvent (.Event_PlayerPickupEnemy );
1222+ events .triggerEvent (.PlayerPickupEnemy );
12231223 globals .FUME_FLAG = 0 ;
12241224 enemy .sprite .speed_y = 0 ;
12251225 enemy .sprite .speed_x = 0 ;
@@ -1279,19 +1279,19 @@ fn ACTION_PRG(level: *lvl.Level, action: PlayerAction) void {
12791279 if (player_drop_carried (level )) | object | {
12801280 object .* .sprite .speed_y = speed_y ;
12811281 object .* .sprite .speed_x = speed_x - (speed_x >> 2 );
1282- events .triggerEvent (.Event_PlayerThrow );
1282+ events .triggerEvent (.PlayerThrow );
12831283 }
12841284 } else { // Ordinary throw
12851285 globals .DROP_FLAG = true ;
12861286 player .sprite2 .speed_x = speed_x ;
12871287 player .sprite2 .speed_y = speed_y ;
1288- events .triggerEvent (.Event_PlayerThrow );
1288+ events .triggerEvent (.PlayerThrow );
12891289 }
12901290 } else { // Ordinary throw
12911291 globals .DROP_FLAG = true ;
12921292 player .sprite2 .speed_x = speed_x ;
12931293 player .sprite2 .speed_y = speed_y ;
1294- events .triggerEvent (.Event_PlayerThrow );
1294+ events .triggerEvent (.PlayerThrow );
12951295 }
12961296 }
12971297 sprites .updatesprite (level , & player .sprite , 10 , true ); // The same as in free fall
@@ -1505,7 +1505,7 @@ fn player_collide_with_objects(level: *lvl.Level) void {
15051505
15061506 // If the ball lies on the ground
15071507 if (off_object .sprite .speed_y == 0 ) {
1508- events .triggerEvent (.Event_BallBounce );
1508+ events .triggerEvent (.BallBounce );
15091509 off_object .sprite .speed_y = 0 - player .sprite .speed_y ;
15101510 off_object .sprite .y -= off_object .sprite .speed_y >> 4 ;
15111511 globals .GRAVITY_FLAG = 4 ;
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