You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: tutorials/camera.md
+9-2Lines changed: 9 additions & 2 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -1,6 +1,6 @@
1
1
## Introduction
2
2
3
-
This article describes projection and view transforms commonly used in 3D graphics,
3
+
This tip describes projection and view transforms commonly used in 3D graphics,
4
4
especially when using my [HTML 3D Library](http://peteroupc.github.io/html3dutil).
5
5
6
6
**Download the latest version of the library at the [HTML 3D Library's Releases page](https://github.com/peteroupc/html3dutil/releases).**
@@ -25,7 +25,7 @@ the HTML 3D library.
25
25
26
26
* A _world matrix_ transforms an object's own coordinates to _world space_,
27
27
the coordinate system shared by every object in the scene. The world matrix
28
-
is not discussed in this article.
28
+
is not discussed in this page.
29
29
* A _view matrix_ transforms coordinates in world space to _camera space_ or _eye space_.
30
30
* A _projection matrix_ transforms coordinates in camera space to _clip space_.
31
31
* Additionally, the graphics pipeline (outside the HTML 3D library) converts the
@@ -178,3 +178,10 @@ This is optional. The default is [0, 1, 0].
178
178
This method allows you to set the view matrix to an arbitrary [4x4 matrix]{@tutorial glmath}.
179
179
180
180
*`matrix` - The 4x4 matrix to use.
181
+
182
+
## Other Pages
183
+
184
+
The following pages of mine on CodeProject also discuss this library:
185
+
186
+
*[_Public-Domain HTML 3D Library_](http://www.codeproject.com/Tips/896839/Public-Domain-HTML-ThreeD-Library)
187
+
*[_Creating shapes using the Public Domain HTML 3D Library_](http://www.codeproject.com/Tips/987914/Creating-shapes-using-the-Public-Domain-HTML-D-Lib)
0 commit comments