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glutil-eval.js

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@@ -450,9 +450,10 @@ CurveEval.prototype.evalCurve=function(mesh,mode,n,u1,u2){
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/**
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* An evaluator of parametric functions for generating
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* vertex positions, normals, colors, and texture coordinates
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* of a surface.
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* of a surface.<p>
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* See the {@tutorial surfaces} tutorial for more information.
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* @class
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* @alias SurfaceEval
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* @alias glutil.SurfaceEval
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*/
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this.SurfaceEval=function(){
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this.colorSurface=null;

tutorials/overview.md

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## How to Use
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1. **Download the HTML 3D library**.
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1. [**Download the HTML 3D library**](https://github.com/peteroupc/html3dutil/releases).
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2. Extract the file <i>"glutil_min.js"</i>, and write the following code in every HTML page where you will use the library.
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<script type="text/javascript" src="glutil_min.js"></script>

tutorials/surfaces.md

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@@ -11,7 +11,7 @@ A _parametric surface_ is a surface generated by evaluating the results of a _ve
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takes two numbers, U and V, and returns a 3D point, X, Y, and Z. Each (U, V) point corresponds to an (X, Y, Z)
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point that lies on the surface.
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A _vector function_ in 3D is a combination of three functions, one for each axis:
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A _vector function_ in 3D is a combination of three functions, one for each dimension:
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* **F**(u, v) = [ _x_(u, v), _y_(u, v), _z_(u, v) ];
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