@@ -151,13 +151,15 @@ ShaderProgram.prototype.use=function(){
151151 this . savedUniforms = { } ;
152152 return this ;
153153}
154+ ShaderProgram . prototype . _log = function ( i , v ) {
155+ // console.log("setting "+i+": "+v);
156+ }
154157/** @private */
155158ShaderProgram . prototype . _setUniform = function ( uniforms , i , isCurrentProgram ) {
156159 var isCurrentProgram = null ;
157160 var v = uniforms [ i ] ;
158161 var uniform = this . get ( i ) ;
159162 if ( uniform === null ) return isCurrentProgram ;
160- // console.log("setting "+i+": "+v);
161163 if ( isCurrentProgram == null ) {
162164 isCurrentProgram = this . context . getParameter (
163165 this . context . CURRENT_PROGRAM ) == this . program ;
@@ -180,48 +182,60 @@ ShaderProgram.prototype._setUniform=function(uniforms,i,isCurrentProgram){
180182 if ( newUv ) {
181183 if ( this . uniformTypes [ i ] == this . context . FLOAT ) {
182184 this . context . uniform1f ( uniform , uv ) ;
185+ this . _log ( i , v ) ;
183186 } else {
184187 this . context . uniform1i ( uniform , uv ) ;
188+ this . _log ( i , v ) ;
185189 }
186190 }
187- }
191+ }
188192 else if ( v . length == 3 ) {
189193 if ( ! uv ) {
190194 this . uniformValues [ i ] = uv = v . slice ( 0 , v . length )
191195 this . context . uniform3f ( uniform , uv [ 0 ] , uv [ 1 ] , uv [ 2 ] ) ;
196+ this . _log ( i , v ) ;
192197 } else if ( uv [ 0 ] != v [ 0 ] || uv [ 1 ] != v [ 1 ] || uv [ 2 ] != v [ 2 ] ) {
193198 uv [ 0 ] = v [ 0 ] ; uv [ 1 ] = v [ 1 ] ; uv [ 2 ] = v [ 2 ] ;
199+ this . _log ( i , v ) ;
194200 this . context . uniform3f ( uniform , uv [ 0 ] , uv [ 1 ] , uv [ 2 ] ) ;
195201 }
196202 } else if ( v . length == 2 ) {
197203 if ( ! uv ) {
198204 this . uniformValues [ i ] = uv = v . slice ( 0 , v . length )
199205 this . context . uniform2f ( uniform , uv [ 0 ] , uv [ 1 ] ) ;
206+ this . _log ( i , v ) ;
200207 } else if ( uv [ 0 ] != v [ 0 ] || uv [ 1 ] != v [ 1 ] ) {
201208 uv [ 0 ] = v [ 0 ] ; uv [ 1 ] = v [ 1 ] ;
202209 this . context . uniform2f ( uniform , uv [ 0 ] , uv [ 1 ] ) ;
210+ this . _log ( i , v ) ;
203211 }
204212 } else if ( v . length == 4 ) {
205213 if ( ! uv ) {
206214 this . uniformValues [ i ] = uv = v . slice ( 0 , v . length )
207215 this . context . uniform4f ( uniform , uv [ 0 ] , uv [ 1 ] , uv [ 2 ] , uv [ 3 ] ) ;
216+ this . _log ( i , v ) ;
208217 } else if ( uv [ 0 ] != v [ 0 ] || uv [ 1 ] != v [ 1 ] || uv [ 2 ] != v [ 2 ] || uv [ 3 ] != v [ 3 ] ) {
209218 uv [ 0 ] = v [ 0 ] ; uv [ 1 ] = v [ 1 ] ; uv [ 2 ] = v [ 2 ] ; uv [ 3 ] = v [ 3 ] ;
210219 this . context . uniform4f ( uniform , uv [ 0 ] , uv [ 1 ] , uv [ 2 ] , uv [ 3 ] ) ;
220+ this . _log ( i , v ) ;
211221 }
212222 } else if ( v . length == 16 ) {
213223 if ( ! uv ) {
214224 this . uniformValues [ i ] = uv = v . slice ( 0 , v . length )
215225 this . context . uniformMatrix4fv ( uniform , false , uv ) ;
226+ this . _log ( i , v ) ;
216227 } else if ( ShaderProgram . _copyIfDifferent ( v , uv , 16 ) ) {
217228 this . context . uniformMatrix4fv ( uniform , false , uv ) ;
229+ this . _log ( i , v ) ;
218230 }
219231 } else if ( v . length == 9 ) {
220232 if ( ! uv ) {
221233 this . uniformValues [ i ] = uv = v . slice ( 0 , v . length )
222234 this . context . uniformMatrix3fv ( uniform , false , uv ) ;
235+ this . _log ( i , v ) ;
223236 } else if ( ShaderProgram . _copyIfDifferent ( v , uv , 9 ) ) {
224237 this . context . uniformMatrix3fv ( uniform , false , uv ) ;
238+ this . _log ( i , v ) ;
225239 }
226240 }
227241 return isCurrentProgram ;
@@ -256,7 +270,7 @@ ShaderProgram.prototype.setUniforms=function(uniforms){
256270 if ( typeof Object . keys !== "undefined" ) {
257271 var keys = Object . keys ( uniforms ) ; for ( var ki = 0 ; ki < keys . length ; ki ++ ) { var i = keys [ ki ] ;
258272 isCurrentProgram = this . _setUniform ( uniforms , i , isCurrentProgram ) ;
259- }
273+ }
260274 } else {
261275 for ( var i in uniforms ) {
262276 isCurrentProgram = this . _setUniform ( uniforms , i , isCurrentProgram ) ;
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