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rename evaluate methods in SurfaceEval and CurveEval
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glutil-eval.js

Lines changed: 9 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -366,12 +366,12 @@ CurveEval.prototype.colorBezier=function(controlPoints,u1,u2){
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* and texture coordinates will be the same as they were before the method
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* started.
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* @param {number} u Point of the curve to evaluate (for
369-
* Bézier curve, generally within the range
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* Bézier curves, generally within the range
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* given in the <code>vectorBezier</code>, <code>normalBezier</code>,
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* <code>colorBezier</code>, and <code>texCoordBezier</code> methods).
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* @return {CurveEval} This object.
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*/
374-
CurveEval.prototype.evaluate=function(mesh,u){
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CurveEval.prototype.evalOne=function(mesh,u){
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var color=null;
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var normal=null;
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var texcoord=null;
@@ -437,7 +437,7 @@ CurveEval.prototype.evalCurve=function(mesh,mode,n,u1,u2){
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mesh.mode(Mesh.LINE_STRIP)
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else return this;
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for(var i=0; i<=n; i++){
440-
this.evaluate(mesh, u1+i*uv);
440+
this.evalOne(mesh, u1+i*uv);
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}
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return this;
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}
@@ -595,7 +595,7 @@ SurfaceEval.prototype.colorBezier=function(controlPoints,u1,u2,v1,v2){
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* @param {number} v V-coordinate of the curve to evaluate.
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* @return {SurfaceEval} This object.
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*/
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SurfaceEval.prototype.evaluate=function(mesh,u,v){
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SurfaceEval.prototype.evalOne=function(mesh,u,v){
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var color=null;
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var normal=null;
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var texcoord=null;
@@ -701,30 +701,30 @@ SurfaceEval.prototype.evalSurface=function(mesh,mode,un,vn,u1,u2,v1,v2){
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mesh.mode(Mesh.TRIANGLE_STRIP);
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for(var j=0;j<=un;j++){
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var jx=j*du+u1;
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this.evaluate(mesh,jx,i*dv+v1);
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this.evaluate(mesh,jx,(i+1)*dv+v1);
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this.evalOne(mesh,jx,i*dv+v1);
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this.evalOne(mesh,jx,(i+1)*dv+v1);
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}
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}
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} else if(mode==Mesh.POINTS){
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mesh.mode(Mesh.POINTS);
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for(var i=0;i<=vn;i++){
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for(var j=0;j<=un;j++){
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var jx=j*du+u1;
713-
this.evaluate(mesh,jx,i*dv+v1);
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this.evalOne(mesh,jx,i*dv+v1);
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}
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}
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} else if(mode==Mesh.LINES){
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for(var i=0;i<=vn;i++){
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mesh.mode(Mesh.LINE_STRIP);
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for(var j=0;j<=un;j++){
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var jx=j*du+u1;
721-
this.evaluate(mesh,jx,i*dv+v1);
721+
this.evalOne(mesh,jx,i*dv+v1);
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}
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}
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for(var i=0;i<=un;i++){
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mesh.mode(Mesh.LINE_STRIP);
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for(var j=0;j<=vn;j++){
727-
this.evaluate(mesh,i*du+u1,j*dv+v1);
727+
this.evalOne(mesh,i*du+u1,j*dv+v1);
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}
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}
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}

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