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glutil.js

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@@ -813,7 +813,9 @@ Material.fromTexture=function(texture){
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* Specifies a texture, which can serve as image data applied to
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* the surface of a shape, or even a 2-dimensional array of pixels
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* used for some other purpose, such as a depth map, a height map,
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* a bump map, a reflection map, and so on.
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* a bump map, a reflection map, and so on.<p>
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* By default, texture coordinates go from (0,0) at the lower left corner
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* to (1,1) at the upper right corner.
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* @class
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* @alias glutil.Texture
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* @param {string} name URL of the texture data. It will be loaded via

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