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Use getShaderPrecisionFormat to check if highp precision is available in shader #122

@dmnsgn

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@dmnsgn

API could default to highp and be overrided manually, but check getShaderPrecisionFormat in every case:

renderer = createRenderer(opts)
const renderer = createRendererer({
  ...,
 precision: 'highp' // 'lowp' || 'mediump'
})

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