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Read correct GLTF occlusion strength value
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src/Scene/Scene.cpp

Lines changed: 1 addition & 1 deletion
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@@ -326,7 +326,7 @@ Material Scene::loadMaterial(const aiMaterial* material, const char* dir)
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}
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ai_real occlusionStrength;
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if(AI_SUCCESS == material->Get(AI_MATKEY_GLTF_TEXTURE_STRENGTH(aiTextureType_AMBIENT, 0), occlusionStrength))
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if(AI_SUCCESS == material->Get(AI_MATKEY_GLTF_TEXTURE_STRENGTH(aiTextureType_LIGHTMAP, 0), occlusionStrength))
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out.occlusionStrength = glm::clamp(occlusionStrength, 0.0f, 1.0f);
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// emissive texture

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