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| 1 | +class Example extends Phaser.Scene |
| 2 | +{ |
| 3 | + constructor () |
| 4 | + { |
| 5 | + super(); |
| 6 | + } |
| 7 | + |
| 8 | + create () |
| 9 | + { |
| 10 | + // this.matter.world.setBounds().disableGravity(); |
| 11 | + this.matter.world.disableGravity(); |
| 12 | + |
| 13 | + this.matter.add.mouseSpring(); |
| 14 | + |
| 15 | + let x = 100; |
| 16 | + let y = 300; |
| 17 | + let prevBody; |
| 18 | + |
| 19 | + for (let i = 0; i < 8; i++) |
| 20 | + { |
| 21 | + const body = this.matter.add.circle(x, y, 24); |
| 22 | + |
| 23 | + if (i > 0) |
| 24 | + { |
| 25 | + const s = this.matter.add.spring(body, prevBody, 48, 0.9, { damping: 0.9, angularStiffness: 0.9 }); |
| 26 | + |
| 27 | + console.log(s); |
| 28 | + } |
| 29 | + |
| 30 | + prevBody = body; |
| 31 | + x += 64; |
| 32 | + } |
| 33 | + } |
| 34 | + |
| 35 | + update () |
| 36 | + { |
| 37 | + } |
| 38 | +} |
| 39 | + |
| 40 | +const config = { |
| 41 | + type: Phaser.AUTO, |
| 42 | + width: 800, |
| 43 | + height: 600, |
| 44 | + backgroundColor: '#1b1464', |
| 45 | + parent: 'phaser-example', |
| 46 | + physics: { |
| 47 | + default: 'matter', |
| 48 | + matter: { |
| 49 | + enableSleeping: true, |
| 50 | + debug: { |
| 51 | + |
| 52 | + showAxes: false, |
| 53 | + showAngleIndicator: true, |
| 54 | + angleColor: 0xe81153, |
| 55 | + |
| 56 | + showBroadphase: false, |
| 57 | + broadphaseColor: 0xffb400, |
| 58 | + |
| 59 | + showBounds: false, |
| 60 | + boundsColor: 0xffffff, |
| 61 | + |
| 62 | + showVelocity: true, |
| 63 | + velocityColor: 0x00aeef, |
| 64 | + |
| 65 | + showCollisions: true, |
| 66 | + collisionColor: 0xf5950c, |
| 67 | + |
| 68 | + showSeparations: false, |
| 69 | + separationColor: 0xffa500, |
| 70 | + |
| 71 | + showBody: true, |
| 72 | + showStaticBody: true, |
| 73 | + showInternalEdges: true, |
| 74 | + |
| 75 | + renderFill: false, |
| 76 | + renderLine: true, |
| 77 | + |
| 78 | + fillColor: 0x106909, |
| 79 | + fillOpacity: 1, |
| 80 | + lineColor: 0x28de19, |
| 81 | + lineOpacity: 1, |
| 82 | + lineThickness: 1, |
| 83 | + |
| 84 | + staticFillColor: 0x0d177b, |
| 85 | + staticLineColor: 0x1327e4, |
| 86 | + |
| 87 | + showSleeping: true, |
| 88 | + staticBodySleepOpacity: 1, |
| 89 | + sleepFillColor: 0x464646, |
| 90 | + sleepLineColor: 0x999a99, |
| 91 | + |
| 92 | + showSensors: true, |
| 93 | + sensorFillColor: 0x0d177b, |
| 94 | + sensorLineColor: 0x1327e4, |
| 95 | + |
| 96 | + showPositions: true, |
| 97 | + positionSize: 4, |
| 98 | + positionColor: 0xe042da, |
| 99 | + |
| 100 | + showJoint: true, |
| 101 | + jointColor: 0xe0e042, |
| 102 | + jointLineOpacity: 1, |
| 103 | + jointLineThickness: 2, |
| 104 | + |
| 105 | + pinSize: 4, |
| 106 | + pinColor: 0x42e0e0, |
| 107 | + |
| 108 | + springColor: 0xe042e0, |
| 109 | + |
| 110 | + anchorColor: 0xefefef, |
| 111 | + anchorSize: 4, |
| 112 | + |
| 113 | + showConvexHulls: true, |
| 114 | + hullColor: 0xd703d0 |
| 115 | + } |
| 116 | + } |
| 117 | + }, |
| 118 | + scene: [ Example ] |
| 119 | +}; |
| 120 | + |
| 121 | +const game = new Phaser.Game(config); |
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