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Build Phaser CE v2.19.2
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build/custom/creature.min.js

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build/custom/p2.min.js

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build/custom/phaser-arcade-physics.js

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*
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* Phaser CE - https://github.com/photonstorm/phaser-ce
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*
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* v2.19.1 "2021-10-13" - Built: Tue Oct 19 2021 11:50:07
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* v2.19.2 "2021-10-25" - Built: Sun Oct 24 2021 17:53:11
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*
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* By Richard Davey http://www.photonstorm.com @photonstorm and Phaser CE contributors
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*
@@ -5311,10 +5311,7 @@ PIXI.WebGLSpriteBatch.prototype.flush = function ()
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gl.vertexAttribPointer(shader.colorAttribute, 4, gl.UNSIGNED_BYTE, true, stride, 16);
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// Texture index
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if (PIXI._enableMultiTextureToggle)
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{
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gl.vertexAttribPointer(shader.aTextureIndex, 1, gl.FLOAT, false, stride, 20);
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}
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gl.vertexAttribPointer(shader.aTextureIndex, 1, gl.FLOAT, false, stride, 20);
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}
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// upload the verts to the buffer
@@ -7787,7 +7784,7 @@ var Phaser = Phaser || { // jshint ignore:line
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* @constant Phaser.VERSION
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* @type {string}
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*/
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VERSION: '2.19.1',
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VERSION: '2.19.2',
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/**
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* An array of Phaser game instances.

build/custom/phaser-arcade-physics.map

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build/custom/phaser-arcade-physics.min.js

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build/custom/phaser-creature.js

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*
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* Phaser CE - https://github.com/photonstorm/phaser-ce
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*
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* v2.19.1 "2021-10-13" - Built: Tue Oct 19 2021 11:50:29
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* v2.19.2 "2021-10-25" - Built: Sun Oct 24 2021 17:53:34
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*
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* By Richard Davey http://www.photonstorm.com @photonstorm and Phaser CE contributors
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*
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* @constant Phaser.VERSION
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* @type {string}
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*/
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VERSION: '2.19.1',
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VERSION: '2.19.2',
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/**
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* An array of Phaser game instances.

build/custom/phaser-creature.min.js

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build/custom/phaser-minimum.js

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*
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* Phaser CE - https://github.com/photonstorm/phaser-ce
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*
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* v2.19.1 "2021-10-13" - Built: Tue Oct 19 2021 11:50:17
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* v2.19.2 "2021-10-25" - Built: Sun Oct 24 2021 17:53:22
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*
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* By Richard Davey http://www.photonstorm.com @photonstorm and Phaser CE contributors
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*
@@ -5311,10 +5311,7 @@ PIXI.WebGLSpriteBatch.prototype.flush = function ()
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gl.vertexAttribPointer(shader.colorAttribute, 4, gl.UNSIGNED_BYTE, true, stride, 16);
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// Texture index
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if (PIXI._enableMultiTextureToggle)
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{
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gl.vertexAttribPointer(shader.aTextureIndex, 1, gl.FLOAT, false, stride, 20);
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}
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gl.vertexAttribPointer(shader.aTextureIndex, 1, gl.FLOAT, false, stride, 20);
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}
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// upload the verts to the buffer
@@ -7787,7 +7784,7 @@ var Phaser = Phaser || { // jshint ignore:line
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* @constant Phaser.VERSION
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* @type {string}
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*/
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VERSION: '2.19.1',
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VERSION: '2.19.2',
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/**
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* An array of Phaser game instances.

build/custom/phaser-minimum.map

Lines changed: 1 addition & 1 deletion
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build/custom/phaser-minimum.min.js

Lines changed: 2 additions & 2 deletions
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

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