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Merge branch 'master' of https://github.com/photonstorm/phaser
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src/loader/filetypes/PackFile.js

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@@ -119,14 +119,14 @@ var PackFile = new Class({
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* }
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* ```
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*
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* The pack can be split into sections. In the example above you'll see a section called `test1. You can tell
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* The pack can be split into sections. In the example above you'll see a section called `test1`. You can tell
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* the `load.pack` method to parse only a particular section of a pack. The pack is stored in the JSON Cache,
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* so you can pass it to the Loader to process additional sections as needed in your game, or you can just load
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* them all at once without specifying anything.
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*
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* The pack file can contain an entry for any type of file that Phaser can load. The object structures exactly
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* match that of the file type configs, and all properties available within the file type configs can be used
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* in the pack file too.
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* in the pack file too. An entry's `type` is the name of the Loader method that will load it, e.g., 'image'.
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*
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* The file is **not** loaded right away. It is added to a queue ready to be loaded either when the loader starts,
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* or if it's already running, when the next free load slot becomes available. This happens automatically if you

src/loader/typedefs/FileConfig.js

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