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here are links to fully and well explained Documentation of several isometric support |
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I am trying to import this map in several isometric engines, Phaser3 included, but with no success, can anybody help?
Main issue is that I can't find enough documentation or examples on isometric support; I know that previously a plugin was needed, and there are several tutorial on it, but I also know that Phaser supports isometric maps natively since 3.5.0, and I don't want to use an old feature such as the isometric plugin.
I just would like to have a very basic implementation, with a static sprite which moves around controlled by WASD or cursor keys and collides properly, then I will implement the game logic by myself..
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