关于回调后,场景无法暂停的问题,请帮助我 #6540
dasdssdasdas
started this conversation in
General
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Here is my code.When the execution scenario "pauses", regardless of whether parameters are added, an error will be returned: "Cannot sleep non running Scene Example".I also used 'sleep()', which is the same. I don't know why!
But I use 'this. scene. start ('Example') ', which can perfectly jump through scenes.
Later, I tried to call a timer (triggering the scene 'pause'), which could be executed correctly.
I find it difficult to understand why, it feels like it's a problem with the direction of 'this'!
layer.setTileIndexCallback(6, (player, tile)=>{
this.scene.pause()
// this.scene.pause('Example')
// this.scene.start('Example')
})
Please help me! Thank you very much. Thank you!
Beta Was this translation helpful? Give feedback.
All reactions