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<p>To run it across multiple machines each machine must be running a browser that supports WebGL and WebSockets. Chromium for example. Next, the clocks of the 5 machines must be in sync. Then start the server. <ahref="../server/README.html">See here for instructions</a>. Finally run the Aquarium with a URL in the following format.</p>
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<p>To run it across multiple machines each machine must be running a browser that supports WebGL and WebSockets.
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Chromium for example. Next, the clocks of the 5 machines must be in sync. Then start the server. <ahref="../server/README.html">See here for instructions</a>. Finally run the Aquarium with a URL in the following format.</p>
<p>Where <i>address_of_server</i> is the domain name or ip address of the server, <i>port_of_server</i> is the port of the server, and <i>mult</i> is 0 for the center machine, positive for machines to the right of the server and negative for machines to the left.</p>
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<p>In other words, if the server is "myserver.com" and your running on port 8080 and you had 5 machines, A, B, C, D, E in that order left to right and you wanted machine C to be the master the URLs would for each machine would be:</p>
<p>At that point, settings changed on the master should be propagated to the slaves.</p>
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<h3>Options:</h3>
@@ -68,24 +69,20 @@ <h3>Options:</h3>
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<tr><td>offsetMult:</td><td>number</td><td><p>Amount to multiply the offset by. Think of offset as a per machine setting and offsetMult as a global setting.</p></tr>
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</table>
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<h3>Terse Setup</h3>
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<p>These steps worked for me as of 2011/10/13</p>
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<p>On Windows 7</p>
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<p>These steps worked for me as of 2017/12/1</p>
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<p>On macOS</p>
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<ol>
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<li>download the source</li>
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<li>download node.js binary for windows from <ahref="http://nodejs.org/#download">http://nodejs.org/#download</a><br/>
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Mine was 0.5.9</li>
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<li>cd to the root folder of the samples (ie, "cd webglsamples")</li>
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<li>open a command prompt and type <path_to_node.js>/node.exe server\server.js<br/><br/>
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