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state.go
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196 lines (161 loc) · 4.13 KB
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package state
import "C"
import (
"slices"
"sync"
"time"
)
type State string
const (
// livecycle States of a thread
Reserved State = "reserved"
Booting State = "booting"
BootRequested State = "boot requested"
ShuttingDown State = "shutting down"
Done State = "done"
// these States are 'stable' and safe to transition from at any time
Inactive State = "inactive"
Ready State = "ready"
// States necessary for restarting workers
Restarting State = "restarting"
Yielding State = "yielding"
OpcacheResetting State = "opcache resetting"
OpcacheResettingDone State = "opcache reset done"
// States necessary for transitioning between different handlers
TransitionRequested State = "transition requested"
TransitionInProgress State = "transition in progress"
TransitionComplete State = "transition complete"
)
type ThreadState struct {
currentState State
mu sync.RWMutex
subscribers []stateSubscriber
// how long threads have been waiting in stable states
waitingSince time.Time
isWaiting bool
}
type stateSubscriber struct {
states []State
ch chan struct{}
}
func NewThreadState() *ThreadState {
return &ThreadState{
currentState: Reserved,
subscribers: []stateSubscriber{},
mu: sync.RWMutex{},
}
}
func (ts *ThreadState) Is(state State) bool {
ts.mu.RLock()
ok := ts.currentState == state
ts.mu.RUnlock()
return ok
}
func (ts *ThreadState) CompareAndSwap(compareTo State, swapTo State) bool {
ts.mu.Lock()
ok := ts.currentState == compareTo
if ok {
ts.currentState = swapTo
ts.notifySubscribers(swapTo)
}
ts.mu.Unlock()
return ok
}
func (ts *ThreadState) Name() string {
return string(ts.Get())
}
func (ts *ThreadState) Get() State {
ts.mu.RLock()
id := ts.currentState
ts.mu.RUnlock()
return id
}
func (ts *ThreadState) Set(nextState State) {
ts.mu.Lock()
ts.currentState = nextState
ts.notifySubscribers(nextState)
ts.mu.Unlock()
}
func (ts *ThreadState) notifySubscribers(nextState State) {
if len(ts.subscribers) == 0 {
return
}
var newSubscribers []stateSubscriber
// notify subscribers to the state change
for _, sub := range ts.subscribers {
if !slices.Contains(sub.states, nextState) {
newSubscribers = append(newSubscribers, sub)
continue
}
close(sub.ch)
}
ts.subscribers = newSubscribers
}
// block until the thread reaches a certain state
func (ts *ThreadState) WaitFor(states ...State) {
ts.mu.Lock()
if slices.Contains(states, ts.currentState) {
ts.mu.Unlock()
return
}
sub := stateSubscriber{
states: states,
ch: make(chan struct{}),
}
ts.subscribers = append(ts.subscribers, sub)
ts.mu.Unlock()
<-sub.ch
}
// safely request a state change from a different goroutine
func (ts *ThreadState) RequestSafeStateChange(nextState State) bool {
ts.mu.Lock()
switch ts.currentState {
// disallow state changes if shutting down or done
case ShuttingDown, Done, Reserved:
ts.mu.Unlock()
return false
// ready and inactive are safe states to transition from
case Ready, Inactive:
ts.currentState = nextState
ts.notifySubscribers(nextState)
ts.mu.Unlock()
return true
}
ts.mu.Unlock()
// wait for the state to change to a safe state
ts.WaitFor(Ready, Inactive, ShuttingDown)
return ts.RequestSafeStateChange(nextState)
}
// MarkAsWaiting hints that the thread reached a stable state and is waiting for requests or shutdown
func (ts *ThreadState) MarkAsWaiting(isWaiting bool) {
ts.mu.Lock()
if isWaiting {
ts.isWaiting = true
ts.waitingSince = time.Now()
} else {
ts.isWaiting = false
}
ts.mu.Unlock()
}
// IsInWaitingState returns true if a thread is waiting for a request or shutdown
func (ts *ThreadState) IsInWaitingState() bool {
ts.mu.RLock()
isWaiting := ts.isWaiting
ts.mu.RUnlock()
return isWaiting
}
// WaitTime returns the time since the thread is waiting in a stable state in ms
func (ts *ThreadState) WaitTime() int64 {
ts.mu.RLock()
waitTime := int64(0)
if ts.isWaiting {
waitTime = time.Now().UnixMilli() - ts.waitingSince.UnixMilli()
}
ts.mu.RUnlock()
return waitTime
}
func (ts *ThreadState) SetWaitTime(t time.Time) {
ts.mu.Lock()
ts.waitingSince = t
ts.mu.Unlock()
}