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gamepad.js
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229 lines (197 loc) · 6.15 KB
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var padstate=0;
var padcache=0;
var gamepad=-1;
var gamepadbuttons=[]; // Button mapping
var gamepadaxes=[0, 0, 0, 0, 0]; // Axes mapping
var gamepadaxesval=[0, 0, 0, 0, 0]; // Axes values
// Scan for any connected gamepads
function gamepadscan()
{
var gamepads=navigator.getGamepads();
var found=0;
var gleft=false;
var gright=false;
var gup=false;
var gdown=false;
var gjump=false;
for (var padid=0; padid<gamepads.length; padid++)
{
// Only support first found gamepad
if ((found==0) && (gamepads[padid] && gamepads[padid].connected))
{
found++;
// If we don't already have this one, add mapping for it
if (gamepad!=padid)
{
console.log("Found new gamepad "+padid+" '"+gamepads[padid].id+"'");
gamepad=padid;
if (gamepads[padid].mapping==="standard")
{
gamepadbuttons[0]=14; // left (left) d-left
gamepadbuttons[1]=15; // right (left) d-right
gamepadbuttons[2]=12; // top (left) d-up
gamepadbuttons[3]=13; // bottom (left) d-down
gamepadbuttons[4]=0; // bottom button (right) x
gamepadaxes[0]=0; // left/right axis
gamepadaxes[1]=1; // up/down axis
gamepadaxes[2]=2; // cam left/right axis
gamepadaxes[3]=3; // cam up/down axis
}
else
if (gamepads[padid].id=="054c-0268-Sony PLAYSTATION(R)3 Controller")
{
// PS3
gamepadbuttons[0]=15; // left (left) d-left
gamepadbuttons[1]=16; // right (left) d-right
gamepadbuttons[2]=13; // top (left) d-up
gamepadbuttons[3]=14; // bottom (left) d-down
gamepadbuttons[4]=0; // bottom button (right) x
gamepadaxes[0]=0; // left/right axis
gamepadaxes[1]=1; // up/down axis
gamepadaxes[2]=3; // cam left/right axis
gamepadaxes[3]=4; // cam up/down axis
}
else
if (gamepads[padid].id=="045e-028e-Microsoft X-Box 360 pad")
{
// XBOX 360
gamepadbuttons[0]=-1; // left (left) d-left
gamepadbuttons[1]=-1; // right (left) d-right
gamepadbuttons[2]=-1; // top (left) d-up
gamepadbuttons[3]=-1; // bottom (left) d-down
gamepadbuttons[4]=0; // bottom button (right) x
gamepadaxes[0]=6; // left/right axis
gamepadaxes[1]=7; // up/down axis
gamepadaxes[2]=3; // cam left/right axis
gamepadaxes[3]=4; // cam up/down axis
}
else
if (gamepads[padid].id=="0f0d-00c1- Switch Controller")
{
// Nintendo Switch
gamepadbuttons[0]=-1; // left (left) d-left
gamepadbuttons[1]=-1; // right (left) d-right
gamepadbuttons[2]=-1; // top (left) d-up
gamepadbuttons[3]=-1; // bottom (left) d-down
gamepadbuttons[4]=1; // bottom button (right) x
gamepadaxes[0]=4; // left/right axis
gamepadaxes[1]=5; // up/down axis
gamepadaxes[2]=2; // cam left/right axis
gamepadaxes[3]=3; // cam up/down axis
}
else
if (gamepads[padid].id=="054c-05c4-Sony Computer Entertainment Wireless Controller")
{
// PS4
gamepadbuttons[0]=-1; // left (left) d-left
gamepadbuttons[1]=-1; // right (left) d-right
gamepadbuttons[2]=-1; // top (left) d-up
gamepadbuttons[3]=-1; // bottom (left) d-down
gamepadbuttons[4]=0; // bottom button (right) x
gamepadaxes[0]=0; // left/right axis
gamepadaxes[1]=1; // up/down axis
gamepadaxes[2]=3; // cam left/right axis
gamepadaxes[3]=4; // cam up/down axis
}
else
{
// Unknown non-"standard" mapping
gamepadbuttons[0]=-1; // left (left) d-left
gamepadbuttons[1]=-1; // right (left) d-right
gamepadbuttons[2]=-1; // top (left) d-up
gamepadbuttons[3]=-1; // bottom (left) d-down
gamepadbuttons[4]=-1; // bottom button (right) x
gamepadaxes[0]=-1; // left/right axis
gamepadaxes[1]=-1; // up/down axis
gamepadaxes[2]=-1; // cam left/right axis
gamepadaxes[3]=-1; // cam up/down axis
}
}
// Check analog axes
for (var i=0; i<gamepads[padid].axes.length; i++)
{
var val=gamepads[padid].axes[i];
if (i==gamepadaxes[0])
{
gamepadaxesval[0]=val;
if (val<-0.5) // Left
gleft=true;
if (val>0.5) // Right
gright=true;
}
if (i==gamepadaxes[1])
{
gamepadaxesval[1]=val;
if (val<-0.5) // Up
gup=true;
if (val>0.5) // Down
gdown=true;
}
if (i==gamepadaxes[2])
gamepadaxesval[2]=val;
if (i==gamepadaxes[3])
gamepadaxesval[3]=val;
}
// Check buttons
for (i=0; i<gamepads[padid].buttons.length; i++)
{
var val=gamepads[padid].buttons[i];
var pressed=val==1.0;
if (typeof(val)=="object")
{
pressed=val.pressed;
val=val.value;
}
if (pressed)
{
switch (i)
{
case gamepadbuttons[0]: gleft=true; break;
case gamepadbuttons[1]: gright=true; break;
case gamepadbuttons[2]: gup=true; break;
case gamepadbuttons[3]: gdown=true; break;
case gamepadbuttons[4]: gjump=true; break;
default: break;
}
}
}
// Update padstate
if (gup)
{
if ((padcache&2)==0)
padstate|=2;
}
else
padstate&=~2;
if (gdown)
{
if ((padcache&8)==0)
padstate|=8;
}
else
padstate&=~8;
if (gleft)
padstate|=1;
else
padstate&=~1;
if (gright)
padstate|=4;
else
padstate&=~4;
if (gjump)
{
if ((padcache&16)==0)
padstate|=16;
}
else
padstate&=~16;
}
}
padcache=padstate;
// Detect disconnect
if ((found==0) && (gamepad!=-1))
{
console.log("Disconnected gamepad "+padid);
gamepad=-1;
}
}