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retromalina.pas
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732 lines (586 loc) · 17.2 KB
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// *****************************************************************************
// The retromachine unit for Raspberry Pi/Ultibo
// Ultibo v. 0.03 - 2016.11.19
// Piotr Kardasz
// pik33@o2.pl
// www.eksperymenty.edu.pl
// GPL 2.0 or higher
//******************************************************************************
// ---------------------------- This is still alpha quality code
// ---------------------------- Stripped version for MicroDOS
unit retromalina;
{$mode objfpc}{$H+}
interface
uses sysutils,classes,Platform,Framebuffer,keyboard,mouse,threads,GlobalConst,retro;
type Tsrcconvert=procedure(screen:pointer);
// Retromachine main thread
TRetro = class(TThread)
private
protected
procedure Execute; override;
public
Constructor Create(CreateSuspended : boolean);
end;
TRaster = class(TThread)
private
protected
procedure Execute; override;
public
Constructor Create(CreateSuspended : boolean);
end;
var fh,filetype:integer; // this needs cleaning...
sfh:integer; // SID file handler
play:word;
p2:^integer;
tim,t,t2,t3,ts,t6,time6502:int64;
vblank1:byte;
combined:array[0..1023] of byte;
scope:array[0..959] of integer;
db:boolean=false;
debug:integer;
sidtime:int64=0;
timer1:int64=-1;
siddelay:int64=20000;
songtime,songfreq:int64;
skip:integer;
scj:integer=0;
thread:TRetro;
raster:TRaster;
i,j,k,l,fh2,lines:integer;
p,p3:pointer;
b:byte;
running:integer=0;
scrconvert:Tsrcconvert;
fb:pframebufferdevice;
FramebufferProperties:TFramebufferProperties;
kbd:array[0..15] of TKeyboarddata;
m:array[0..128] of Tmousedata;
// prototypes
procedure initmachine;
procedure stopmachine;
procedure scrconvert16f(screen:pointer);
procedure setataripallette(bank:integer);
procedure cls(c:integer);
procedure putpixel(x,y,color:integer);
procedure putchar(x,y:integer;ch:char;col:integer);
procedure outtextxy(x,y:integer; t:string;c:integer);
procedure blit(from,x,y,too,x2,y2,length,lines,bpl1,bpl2:integer);
procedure box(x,y,l,h,c:integer);
procedure box2(x1,y1,x2,y2,color:integer);
function gettime:int64;
procedure poke(addr:integer;b:byte);
procedure dpoke(addr:integer;w:word);
procedure lpoke(addr:integer;c:cardinal);
procedure slpoke(addr,i:integer);
function peek(addr:integer):byte;
function dpeek(addr:integer):word;
function lpeek(addr:integer):cardinal;
function slpeek(addr:integer):integer;
procedure sethidecolor(c,bank,mask:integer);
procedure putcharz(x,y:integer;ch:char;col,xz,yz:integer);
procedure outtextxyz(x,y:integer; t:string;c,xz,yz:integer);
implementation
// ---- prototypes
procedure spritef(screen:pointer); forward;
constructor TRaster.Create(CreateSuspended : boolean);
begin
FreeOnTerminate := True;
inherited Create(CreateSuspended);
end;
procedure TRaster.Execute;
var i:int64;
begin
ThreadSetCPU(ThreadGetCurrent,CPU_ID_2); sleep(1);
repeat lpoke($206000c,random($1000000)); i:=gettime; repeat until gettime>i+random(40); until terminated;
end;
// ---- TRetro thread methods --------------------------------------------------
// ----------------------------------------------------------------------
// constructor: create the thread for the retromachine
// ----------------------------------------------------------------------
constructor TRetro.Create(CreateSuspended : boolean);
begin
FreeOnTerminate := True;
inherited Create(CreateSuspended);
end;
// ----------------------------------------------------------------------
// THIS IS THE MAIN RETROMACHINE THREAD
// - convert retromachine screen to raspberry screen
// - display sprites
// ----------------------------------------------------------------------
procedure TRetro.Execute;
var id:integer;
begin
running:=1;
id:=getcurrentthreadid ;
ThreadSetCPU(ThreadGetCurrent,CPU_ID_3);
sleep(1);
repeat
begin
vblank1:=0;
t:=clockgettotal;
scrconvert16f(p2);
tim:=clockgettotal-t;
t:=clockgettotal;
spritef(p2);
ts:=clockgettotal-t;
vblank1:=1;
CleanDataCacheRange(integer(p2),9216000);
lpoke($2060000,lpeek($2060000)+1);
FramebufferDeviceSetOffset(fb,0,0,True);
FramebufferDeviceWaitSync(fb);
vblank1:=0;
t:=clockgettotal;
scrconvert16f(p2+2304000);
tim:=clockgettotal-t;
t:=clockgettotal;
spritef(p2+2304000);
ts:=clockgettotal-t;
vblank1:=1;
CleanDataCacheRange(integer(p2)+9216000,9216000);
lpoke($2060000,lpeek($2060000)+1);
FramebufferDeviceSetOffset(fb,0,1200,True);
FramebufferDeviceWaitSync(fb);
end;
until terminated;
running:=0;
end;
// ---- Retromachine procedures ------------------------------------------------
// ----------------------------------------------------------------------
// initmachine: start the machine
// constructor procedure: allocate ram, load data from files
// prepare all hardware things
// ----------------------------------------------------------------------
procedure initmachine;
var a,i:integer;
bb:byte;
fh2:integer;
Entry:TPageTableEntry ;
begin
for i:=$2000000 to $20bFFFF do poke(i,0);
lpoke($2060004,$30000000);
lpoke($2060000,$00000000);
FramebufferInit;
//init the framebuffer
// TODO: if the screen is 1920x1080 init it to this resolution
fb:=FramebufferDevicegetdefault;
FramebufferDeviceRelease(fb);
Sleep(100);
FramebufferProperties.Depth:=32;
FramebufferProperties.PhysicalWidth:=1920;
FramebufferProperties.PhysicalHeight:=1200;
FramebufferProperties.VirtualWidth:=FramebufferProperties.PhysicalWidth;
FramebufferProperties.VirtualHeight:=FramebufferProperties.PhysicalHeight * 2;
FramebufferDeviceAllocate(fb,@FramebufferProperties);
sleep(100);
FramebufferDeviceGetProperties(fb,@FramebufferProperties);
p2:=Pointer(FramebufferProperties.Address);
cls(147);
while not DirectoryExists('C:\') do
begin
Sleep(10);
end;
for i:=0 to 2047 do poke($2050000+i,st4font[i]);
thread:=tretro.create(true); // start frame refreshing thread
thread.start;
end;
// ---------------------------------------------------------------------
// procedure stopmachine
// destructor for the retromachine
// stop the process, free the RAM
// rev. 2016.11.24
// ---------------------------------------------------------------------
procedure stopmachine;
begin
thread.terminate;
repeat until running=0;
end;
function gettime:int64;
begin
result:=clockgettotal;
end;
// ---------------------------------------------------------------------
// BASIC type poke/peek procedures
// works @ byte addresses
// rev. 2016.11.24
// ----------------------------------------------------------------------
procedure poke(addr:integer;b:byte); inline;
begin
PByte(addr)^:=b;
end;
procedure dpoke(addr:integer;w:word); inline;
begin
PWord(addr and $FFFFFFFE)^:=w;
end;
procedure lpoke(addr:integer;c:cardinal); inline;
begin
PCardinal(addr and $FFFFFFFC)^:=c;
end;
procedure slpoke(addr,i:integer); inline;
begin
PInteger(addr and $FFFFFFFC)^:=i;
end;
function peek(addr:integer):byte; inline;
begin
peek:=Pbyte(addr)^;
end;
function dpeek(addr:integer):word; inline;
begin
dpeek:=PWord(addr and $FFFFFFFE)^;
end;
function lpeek(addr:integer):cardinal; inline;
begin
lpeek:=PCardinal(addr and $FFFFFFFC)^;
end;
function slpeek(addr:integer):integer; inline;
begin
slpeek:=PInteger(addr and $FFFFFFFC)^;
end;
procedure blit(from,x,y,too,x2,y2,length,lines,bpl1,bpl2:integer);
// --- TODO - write in asm, add advanced blitting modes
var i,j:integer;
b1,b2:integer;
begin
if lpeek($2060008)<16 then
begin
from:=from+x;
too:=too+x2;
for i:=0 to lines-1 do
begin
b2:=too+bpl2*(i+y2);
b1:=from+bpl1*(i+y);
for j:=0 to length-1 do
poke(b2+j,peek(b1+j));
end;
end;
// TODO: use DMA; write for other color depths
end;
procedure scrconvert16f(screen:pointer);
var a,b:integer;
e:integer;
label p1,p0,p002,p10,p11,p12,p20,p21,p22,p100,p101,p102,p103,p104,p111,p112,p999;
begin
a:=lpeek($2060004); // TODO! a:=0! Get a screen pointer from sys var !
e:=lpeek($206000c);
b:=$2010000;
asm
stmfd r13!,{r0-r12} //Push registers
ldr r1,a
// add r1,#0x1000000
mov r6,r1
add r6,#1
ldr r2,screen
mov r12,r2
add r12,#4
ldr r3,b
// add r3,#0x10000
mov r5,r2
//upper border
mov r0,#40
p111: add r5,#7680
mov r9,#0x2000000
add r9,#0x60000
add r9,#0x0c
ldr r10,[r9]
mov r9,r10
p10: str r9,[r2],#8
str r10,[r12],#8
str r9,[r2],#8
str r10,[r12],#8
cmp r2,r5
blt p10
subs r0,#1
bne p111
mov r0,#1120
//left border
p11: add r5,#256
mov r9,#0x2000000
add r9,#0x60000
add r9,#0x0c
ldr r10,[r9]
mov r9,r10
p0: str r9,[r2],#8
str r10,[r12],#8
str r9,[r2],#8
str r10,[r12],#8
cmp r2,r5
blt p0
//active screen
add r5,#7168
p1: ldrb r7,[r1],#2
ldrb r8,[r6],#2
ldr r9,[r3,r7,lsl #2]
ldr r10,[r3,r8,lsl #2]
str r9,[r2],#8
str r10,[r12],#8
ldrb r7,[r1],#2
ldrb r8,[r6],#2
ldr r9,[r3,r7,lsl #2]
ldr r10,[r3,r8,lsl #2]
str r9,[r2],#8
str r10,[r12],#8
ldrb r7,[r1],#2
ldrb r8,[r6],#2
ldr r9,[r3,r7,lsl #2]
ldr r10,[r3,r8,lsl #2]
str r9,[r2],#8
str r10,[r12],#8
ldrb r7,[r1],#2
ldrb r8,[r6],#2
ldr r9,[r3,r7,lsl #2]
ldr r10,[r3,r8,lsl #2]
str r9,[r2],#8
str r10,[r12],#8
cmp r2,r5
blt p1
//right border
add r5,#256
mov r9,#0x2000000
add r9,#0x60000
add r9,#0x0c
ldr r10,[r9]
mov r9,r10
p002: str r9,[r2],#8
str r10,[r12],#8
str r9,[r2],#8
str r10,[r12],#8
cmp r2,r5
blt p002
subs r0,#1
bne p11
//lower border
mov r0,#40
p112: add r5,#7680
mov r9,#0x2000000
add r9,#0x60000
add r9,#0x0c
ldr r10,[r9]
mov r9,r10
p12: str r9,[r2],#8
str r10,[r12],#8
str r9,[r2],#8
str r10,[r12],#8
cmp r2,r5
blt p12
subs r0,#1
bne p112
p999: ldmfd r13!,{r0-r12}
end;
end;
procedure spritef(screen:pointer);
/// A real retromachine sprite procedure
label p100,p101,p102,p103,p104,p999;
var a:integer;
spritebase:integer;
begin
//a:=$2000000;
spritebase:=$2060040;
asm
stmfd r13!,{r0-r12} //Push registers
mov r12,#0
//sprite
ldr r0,spritebase
// ldr r1,a
// add r0,r1
p103: ldr r1,[r0],#4
mov r2,r1 // sprite 0 position
mov r3,r1
ldr r5,p100
and r2,r5 // x pos
lsl r2,#2
ldr r4,p100+4
and r3,r4
lsr r3,#16 // y pos
cmp r2,#8192
ble p104
add r12,#1
add r0,#4
cmp r12,#8
bge p999
b p103
p104: ldr r4,p100+8
mul r3,r3,r4
add r3,r2 // sprite pos
ldr r4,screen
add r3,r4 // pointer to upper left sprite pixel in r3
ldr r4,p100+12
add r4,r4,r12,lsl #12
// ldr r5,a
// add r4,r5 //pointer to sprite 0 data
ldr r1,[r0],#4
mov r2,r1
ldr r5,p100
and r2,r5
lsr r1,#16
cmp r1,#8
movgt r1,#8
cmp r2,#8
movgt r2,#8
cmp r1,#1
movle r1,#1
cmp r2,#1
movle r2,#1
mov r7,r2
mov r8,#128
mul r8,r8,r2
mov r9,#32
mul r9,r9,r1 //y zoom
mov r10,r1
mov r6,#32
p101: ldr r5,[r4],#4
p102: cmp r5,#0
strne r5,[r3],#4
addeq r3,#4
subs r7,#1
bne p102
mov r7,r2
subs r6,#1
bne p101
add r3,#7680
sub r3,r8
subs r10,#1
subne r4,#128
addeq r10,r1
mov r6,#32
subs r9,#1
bne p101
add r12,#1
cmp r12,#8
bne p103
b p999
p100: .long 0xFFFF
.long 0xFFFF0000
.long 7680
.long 0x2052000
p999: ldmfd r13!,{r0-r12}
end;
end;
procedure setataripallette(bank:integer);
var i:integer;
begin
for i:=0 to 255 do lpoke($2010000+4*i+1024*bank,ataripallette[i]);
end;
procedure sethidecolor(c,bank,mask:integer);
begin
lpoke(($2010000+1024*bank+4*c),lpeek($2010000+1024*bank+4*c)+(mask shl 24));
end;
procedure cls(c:integer);
var c2, i,l:integer;
c3: cardinal;
screenstart:integer;
begin
screenstart:=lpeek($2060004);
c:=c mod 256;
l:=(lpeek($2060020)*lpeek($2060024)) div 4 ;
c3:=c+(c shl 8) + (c shl 16) + (c shl 24);
for i:=0 to l do lpoke(screenstart+4*i,c3);
end;
// ---------------------------------------------------------------------
// putpixel (x,y,color)
// asm procedure - put color pixel on screen at position (x,y)
// rev. 2015.10.14
// ---------------------------------------------------------------------
procedure putpixel(x,y,color:integer);
var adr:integer;
begin
adr:=lpeek($2060004)+x+1792*y; if adr<lpeek($2060004)+$FFFFFF then poke(adr,color);
end;
// ---------------------------------------------------------------------
// box(x,y,l,h,color)
// asm procedure - draw a filled rectangle, upper left at position (x,y)
// length l, height h
// rev. 2015.10.14
// ---------------------------------------------------------------------
procedure box(x,y,l,h,c:integer);
label p1;
var adr,i,j,screenptr:integer;
begin
screenptr:=lpeek($2060004);
if x<0 then x:=0;
if x>1792 then x:=1792;
if y<0 then y:=0;
if y>1120 then y:=1120;
if x+l>1792 then l:=1792-x-1;
if y+h>1120 then h:=1120-y-1 ;
for j:=y to y+h-1 do begin
asm
stmfd r13!,{r0-r2} //Push registers
mov r0,#1792
ldr r1,j
mul r0,r0,r1
ldr r1,screenptr
add r0,r1
ldr r1,c
ldr r2,x
add r0,r2
ldr r2,l
p1: strb r1,[r0]
add r0,#1
subs r2,#1
bne p1
ldmfd r13!,{r0-r2}
end;
end;
end;
// ---------------------------------------------------------------------
// box2(x1,y1,x2,y2,color)
// Draw a filled rectangle, upper left at position (x1,y1)
// lower right at position (x2,y2)
// wrapper for box procedure
// rev. 2015.10.17
// ---------------------------------------------------------------------
procedure box2(x1,y1,x2,y2,color:integer);
begin
if (x1<x2) and (y1<y2) then
box(x1,y1,x2-x1+1, y2-y1+1,color);
end;
// ---------------------------------------------------------------------
// putchar(x,y,ch,color)
// Draw a 8x16 character at position (x1,y1)
// STUB, will be replaced by asm procedure
// rev. 2015.10.14
// ---------------------------------------------------------------------
procedure putchar(x,y:integer;ch:char;col:integer);
// --- TODO: translate to asm, use system variables
var i,j,start:integer;
b:byte;
begin
start:=$2050000+16*ord(ch);
for i:=0 to 15 do
begin
b:=peek(start+i);
for j:=0 to 7 do
begin
if (b and (1 shl j))<>0 then
putpixel(x+j,y+i,col);
end;
end;
end;
procedure putcharz(x,y:integer;ch:char;col,xz,yz:integer);
// --- TODO: translate to asm, use system variables
var i,j,k,l,start:integer;
b:byte;
begin
start:=$2050000+16*ord(ch);
for i:=0 to 15 do
begin
b:=peek(start+i);
for j:=0 to 7 do
begin
if (b and (1 shl j))<>0 then
for k:=0 to yz-1 do
for l:=0 to xz-1 do
putpixel(x+j*xz+l,y+i*yz+k,col);
end;
end;
end;
procedure outtextxy(x,y:integer; t:string;c:integer);
var i:integer;
begin
for i:=1 to length(t) do putchar(x+8*i-8,y,t[i],c);
end;
procedure outtextxyz(x,y:integer; t:string;c,xz,yz:integer);
var i:integer;
begin
for i:=0 to length(t)-1 do putcharz(x+8*xz*i,y,t[i+1],c,xz,yz);
end;
end.