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Find Person module - Issues and updates #6249

@zonkmachine

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@zonkmachine

The Find Person module was added in #4746. It works really well but may need some nip/tuck. The following are suggestions most of which have been proposed already in the original PR thread (#4746). I think the five first suggestions below should be considered ahead of the next release 2026-02-03.

  • Translations are being done but aren't pulled back from Transifex with the rest of the strings. @impaktor

  • Icons. Find Person uses the default icon at the moment. Idea to reuse other missions icons has been suggested.
    Addressed in Small improvements and a fix #6250

  • Repetitious, too many ads. On a new game start in Cydonia you can see as much as eight missions, and two of them being an incident about a malfunctioning delivery drone destroying furniture. There are currently 12 different story lines available. I suggest half the number of adverts would be a reasonable change.
    Fixed in Small improvements and a fix #6250

  • To few missions. Write more strings. Will also help alleviate the issue above. Findperson - New scenarios and some tests to give variation to the strings #6251

  • When a wanted person has been found and has boarded the ship for transfer home, there is nothing in the mission description that indicates that the mission has a passenger on board (apart from there being an occupied cabin).


  • The character name now is split in first name/surname, with new methods to use them, to allow some variation in how you address the characters involved. Instead of "He/She's a nut" you could go "Johnson is a nut". If it's about a friend, maybe there is a use case for the firstname. See
    Character - Separate first name and surname #6114

  • The Police station could have a list of wanted persons or could give info on people who have done crime and the wanted person could be on this list, literally wanted.

  • Maybe a search object has been killed in action or maybe they are just gone and can't be found? Maybe they have moved to another system?

  • Variation to existing missions. Instead of fixed roles, (stepsister), make some random character based on family/organisation structure. Maybe extend Character/Names with a function to just give you a random family member (cousin, uncle,...) or corporate member (colleague, supervisor,...). Findperson - New scenarios and some tests to give variation to the strings #6251

  • Taxi and Evacuation could have group options. "Our news team needs to be lifted out of Aldebaran".

@robothauler

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