Releases: playcanvas/editor
v1.21.0
What's New
- Updated Engine version to 1.50.0 (Engine release notes)
- Allow dragging an asset into the empty area of the entities treeview to instantiate the asset under the root Entity
- Update editor API
Bug Fixes
- Remove template fields from incorrectly duplicated instances which helps prevent the issue where Editor errors with 'Cannot find child entity of parent'
Allow dragging an asset into the empty area of the hierarchy panel
Small but time saving feature!
v1.20.5
Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.
Bug fixes
- Fixed: All generated GLBs are named model.glb. They are now named after the asset name. #610
- Fixed: Select Entities after opening project settings doesn't show the inspector #619
- Fixed: Error that causes missing children and not allowing further deletes (forum)
- Fixed: UI element resizing gizmos no longer show up #572
- Fixed: UI Element boundingBox gizmo incorrectly sized (see before and after)
v1.20.4
Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.
What's new
- Added theme selector for the Code Editor #609 (many thanks to brijeshb42 and ayu-theme for the themes!)
Bug fixes
- Fixed: Cannot open anim state graph in tutorial project #615
- Fixed: Transition arrows now overlap in Anim State Graph #607
Code Themes 🎨
Head over to 'Edit' -> Preferences and choose your favorite on the sidebar
v1.20.3
Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.
What's new
- PlayCanvas engine update to 1.49.4 (release notes)
v1.20.1
Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.
What's new
Bug fixes
- Fix asset progress bar not showing (e.g for texture compression)
- Fix issue with 2 assets being selected after opening the asset picker
- Profiler correctly reports engine batching stats playcanvas/engine#3554
Option to close source branch after merge
Nice little time saver if you are working with many branches!

v1.20.0
Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.
What's new
- Code Editor updated to use Monaco as text editor
- Automatically favorite new version control branches for creator of branch
- Hovering over assets in the assets view show the full asset name #475
Code Editor upgrade to Monaco
Read more: https://blog.playcanvas.com/upcoming-code-editor-upgrade-to-monaco/
v1.19.35
Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.
What's new
- Update Editor to 1.49.1 of PlayCanvas Engine (Engine release notes: https://github.com/playcanvas/engine/releases/tag/v1.49.1)
- Editor support for Anim layer blending and masks (See blog post: https://blog.playcanvas.com/anim-layer-masks-and-blending/)
- [AnimStateGraph] Show a transitions list in the state inspector (#476)
Bug fixes
- Improve tooltip for restitution and fix some spelling mistakes
Layer Masks in action
masked-locomotion-1.mp4
v1.19.18
Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.
What's new
- Import full model hierarchy into PlayCanvas asset task feature enabled as default for new projects (read more)
- Legacy Script projects are now readonly
Bug fixes
- Fixed reset Element component when changing element.type property (playcanvas/engine#1985)
Import full model hierarchy into PlayCanvas
With this feature enabled, any imported FBX will create a Template asset which contains the full node hierarchy as entities representing sub-models of the model. This gives users greater flexibility in manipulating mesh instances in the model directly in the Editor.
Read more in the blog post.
v1.19.13
Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.
Bug fixes
- Fixed: Long Entity names in hierarchy view overflow onto the scene viewport (forum thread)
- Fixed: Copy and paste particles component doesn't update particle render (#548)
v1.19.11
Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.
What's new
- Be able to copy components from one Entity to another (related to (#216))
- When dragging an asset/element to the inspector, user able to scroll the inspector (#477)
- Added Particle System screenSpace flag (#421)
Bug fixes
- Fixed: Make the Complete Merge button orange when active to be clearer (#501)
- Fixed: Reflow is not defined (#545)
- Fixed: UV channels are lost when importing FBX file (#536)
Copy and paste components between Entities
We've added options on the Entity inspector to be able to copy components from an Entity and be able to paste as a new component or overwrite existing component values on an existing component.
See it in action below!
Scroll wheel support when dragging objects in the Editor
A timesaver feature where you can use the scroll wheel to scroll the inspector while in the middle of dragging an object to an attribute on the Entity.







