Commit 6a6ad8d
Skip CAS HDR conversions for LDR input and use half-precision in WGSL (#8509)
When the scene texture is already LDR (RGBA8), the toSDR/toHDR tone mapping
in the CAS shader is unnecessary. This adds a CAS_HDR define that is only
set for HDR scenes, with identity functions for the LDR path. Also uses
half-precision types for the CAS computation in WGSL.
Made-with: Cursor
Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>1 parent b319ef8 commit 6a6ad8d
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4 files changed
+45
-18
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- extras/render-passes
- scene/shader-lib
- glsl/chunks/render-pass/frag/compose
- wgsl/chunks/render-pass/frag/compose
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