Commit 8be9715
fix: correct TAA temporal reprojection on WebGPU (#8517)
Fix ghosting artifacts in TAA on WebGPU caused by incorrect UV-to-NDC
reconstruction in the reproject function. The getImageEffectUV Y-flip
applied in the vertex shader was not accounted for, producing wrong
world-space positions and broken history reprojection during camera
movement.
Remove the old upside-down workaround hack from the TAA resolve shader
and the compensating UV flip from the compose shader. Clean up dead
WEBGPU ifdef blocks in the GLSL TAA resolve shader.
Fixed #8452
Made-with: Cursor
Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>1 parent e92069b commit 8be9715
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lines changed- src/scene/shader-lib
- glsl/chunks/render-pass/frag
- compose
- wgsl/chunks/render-pass/frag
- compose
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