@@ -44,7 +44,7 @@ class Gizmo extends EventHandler {
4444 *
4545 * @event
4646 * @example
47- * const gizmo = new pc.Gizmo(app, camera, layer);
47+ * const gizmo = new pc.Gizmo(camera, layer);
4848 * gizmo.on('pointer:down', (x, y, meshInstance) => {
4949 * console.log(`Pointer was down on ${meshInstance.node.name} at ${x}, ${y}`);
5050 * });
@@ -56,7 +56,7 @@ class Gizmo extends EventHandler {
5656 *
5757 * @event
5858 * @example
59- * const gizmo = new pc.Gizmo(app, camera, layer);
59+ * const gizmo = new pc.Gizmo(camera, layer);
6060 * gizmo.on('pointer:move', (x, y, meshInstance) => {
6161 * console.log(`Pointer was moving on ${meshInstance.node.name} at ${x}, ${y}`);
6262 * });
@@ -68,7 +68,7 @@ class Gizmo extends EventHandler {
6868 *
6969 * @event
7070 * @example
71- * const gizmo = new pc.Gizmo(app, camera, layer);
71+ * const gizmo = new pc.Gizmo(camera, layer);
7272 * gizmo.on('pointer:up', (x, y, meshInstance) => {
7373 * console.log(`Pointer was up on ${meshInstance.node.name} at ${x}, ${y}`);
7474 * })
@@ -80,7 +80,7 @@ class Gizmo extends EventHandler {
8080 *
8181 * @event
8282 * @example
83- * const gizmo = new pc.Gizmo(app, camera, layer);
83+ * const gizmo = new pc.Gizmo(camera, layer);
8484 * gizmo.on('position:update', (position) => {
8585 * console.log(`The gizmo's position was updated to ${position}`);
8686 * })
@@ -92,7 +92,7 @@ class Gizmo extends EventHandler {
9292 *
9393 * @event
9494 * @example
95- * const gizmo = new pc.Gizmo(app, camera, layer);
95+ * const gizmo = new pc.Gizmo(camera, layer);
9696 * gizmo.on('rotation:update', (rotation) => {
9797 * console.log(`The gizmo's rotation was updated to ${rotation}`);
9898 * });
@@ -104,7 +104,7 @@ class Gizmo extends EventHandler {
104104 *
105105 * @event
106106 * @example
107- * const gizmo = new pc.Gizmo(app, camera, layer);
107+ * const gizmo = new pc.Gizmo(camera, layer);
108108 * gizmo.on('scale:update', (scale) => {
109109 * console.log(`The gizmo's scale was updated to ${scale}`);
110110 * });
@@ -116,7 +116,7 @@ class Gizmo extends EventHandler {
116116 *
117117 * @event
118118 * @example
119- * const gizmo = new pc.Gizmo(app, camera, layer);
119+ * const gizmo = new pc.Gizmo(camera, layer);
120120 * gizmo.on('nodes:attach', () => {
121121 * console.log('Graph nodes attached');
122122 * });
@@ -128,7 +128,7 @@ class Gizmo extends EventHandler {
128128 *
129129 * @event
130130 * @example
131- * const gizmo = new pc.Gizmo(app, camera, layer);
131+ * const gizmo = new pc.Gizmo(camera, layer);
132132 * gizmo.on('nodes:detach', () => {
133133 * console.log('Graph nodes detached');
134134 * });
@@ -140,7 +140,7 @@ class Gizmo extends EventHandler {
140140 *
141141 * @event
142142 * @example
143- * const gizmo = new pc.TransformGizmo(app, camera, layer);
143+ * const gizmo = new pc.TransformGizmo(camera, layer);
144144 * gizmo.on('render:update', () => {
145145 * console.log('Gizmo render has been updated');
146146 * });
@@ -250,7 +250,7 @@ class Gizmo extends EventHandler {
250250 * @param {Layer } layer - The render layer. This can be provided by the user or will be created
251251 * and added to the scene and camera if not provided. Successive gizmos will share the same layer
252252 * and will be removed from the camera and scene when the last gizmo is destroyed.
253- * const gizmo = new pc.Gizmo(app, camera, layer);
253+ * const gizmo = new pc.Gizmo(camera, layer);
254254 */
255255 constructor ( camera , layer ) {
256256 Debug . assert ( camera instanceof CameraComponent , 'Incorrect parameters for Gizmos\'s constructor. Use new Gizmo(camera, layer)' ) ;
@@ -527,7 +527,7 @@ class Gizmo extends EventHandler {
527527 *
528528 * @param {GraphNode[] | GraphNode } [nodes] - The graph nodes. Defaults to [].
529529 * @example
530- * const gizmo = new pc.Gizmo(app, camera, layer);
530+ * const gizmo = new pc.Gizmo(camera, layer);
531531 * gizmo.attach([boxA, boxB]);
532532 */
533533 attach ( nodes = [ ] ) {
@@ -554,7 +554,7 @@ class Gizmo extends EventHandler {
554554 * Detaches all graph nodes from the gizmo.
555555 *
556556 * @example
557- * const gizmo = new pc.Gizmo(app, camera, layer);
557+ * const gizmo = new pc.Gizmo(camera, layer);
558558 * gizmo.attach([boxA, boxB]);
559559 * gizmo.detach();
560560 */
@@ -571,7 +571,7 @@ class Gizmo extends EventHandler {
571571 * Detaches all graph nodes and destroys the gizmo instance.
572572 *
573573 * @example
574- * const gizmo = new pc.Gizmo(app, camera, layer);
574+ * const gizmo = new pc.Gizmo(camera, layer);
575575 * gizmo.attach([boxA, boxB]);
576576 * gizmo.destroy();
577577 */
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