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examples/gsplat-flipbook.html

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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover">
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<title>PlayCanvas Web Components - GSplat Flipbook</title>
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<script type="importmap">
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{
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"imports": {
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"playcanvas": "../node_modules/playcanvas/build/playcanvas.mjs"
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}
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}
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</script>
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<script type="module" src="../dist/pwc.mjs"></script>
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<link rel="stylesheet" href="css/example.css">
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</head>
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<body>
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<pc-app antialias="false" depth="false" high-resolution="false" stencil="false">
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<!-- Assets -->
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<pc-asset src="../node_modules/playcanvas/scripts/esm/camera-controls.mjs"></pc-asset>
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<pc-asset src="../node_modules/playcanvas/scripts/esm/gsplat/gsplat-flipbook.mjs"></pc-asset>
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<pc-asset src="../node_modules/playcanvas/scripts/esm/shadow-catcher.mjs"></pc-asset>
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<pc-asset src="../node_modules/playcanvas/scripts/esm/xr-controllers.mjs"></pc-asset>
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<pc-asset src="../node_modules/playcanvas/scripts/esm/xr-navigation.mjs"></pc-asset>
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<pc-asset src="../node_modules/playcanvas/scripts/esm/xr-session.mjs"></pc-asset>
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<pc-asset src="assets/skies/octagon-lamps-photo-studio-2k.hdr" id="studio"></pc-asset>
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<!-- Scene -->
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<pc-scene>
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<!-- Sky -->
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<pc-sky asset="studio" type="dome" center="0 0.3 0" scale="5 5 5" lighting></pc-sky>
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<!-- Camera (with XR support) -->
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<pc-entity name="camera root">
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<pc-entity name="camera" position="0 1.25 2">
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<pc-camera far-clip="1500" fov="50" tone-mapping="aces"></pc-camera>
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<pc-scripts>
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<pc-script name="cameraControls" attributes='{
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"enableFly": false,
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"enablePan": false,
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"focusPoint": "vec3:0,1.25,0",
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"zoomRange": "vec2:0.2,2.5"
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}'></pc-script>
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</pc-scripts>
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</pc-entity>
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<pc-scripts>
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<pc-script name="xrControllers"></pc-script>
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<pc-script name="xrNavigation"></pc-script>
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<pc-script name="xrSession"></pc-script>
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</pc-scripts>
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</pc-entity>
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<!-- Player (Flipbook) -->
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<pc-entity name="player" rotation="0 -90 180">
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<pc-splat unified cast-shadows></pc-splat>
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<pc-scripts>
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<pc-script name="gsplatFlipbook" attributes='{
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"fps": 30,
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"folder": "https://code.playcanvas.com/examples_data/example_basketball_02",
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"filenamePattern": "{frame:03}.compressed.ply",
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"startFrame": 1,
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"endFrame": 149,
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"playMode": "loop",
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"playing": false,
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"preloadCount": 149
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}'></pc-script>
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</pc-scripts>
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</pc-entity>
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<!-- Shadow Catcher -->
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<pc-entity name="shadow-catcher" position="0 0 0">
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<pc-render type="plane" cast-shadows="false"></pc-render>
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<pc-scripts>
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<pc-script name="shadowCatcher" attributes='{
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"scale": "vec3:10,10,10"
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}'></pc-script>
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</pc-scripts>
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</pc-entity>
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<!-- Light -->
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<pc-entity name="light" rotation="55 320 0">
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<pc-light type="directional" color="1 1 1" intensity="1"
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cast-shadows shadow-bias="0.2" normal-offset-bias="0.05"
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shadow-distance="10" shadow-intensity="0.3"
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shadow-resolution="2048" shadow-type="pcss-32f"
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penumbra-size="10" penumbra-falloff="2"
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shadow-samples="16" shadow-blocker-samples="16">
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</pc-light>
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</pc-entity>
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</pc-scene>
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</pc-app>
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<script type="module" src="js/example.mjs"></script>
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<script type="module">
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// Wait for frames to preload before starting playback
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document.addEventListener('DOMContentLoaded', async () => {
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const appElement = await document.querySelector('pc-app').ready();
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const app = appElement.app;
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// Wait for the flipbook script to be ready
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const waitForFlipbook = setInterval(() => {
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const player = app.root.findByName('player');
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const flipbook = player?.script?.gsplatFlipbook;
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if (flipbook) {
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clearInterval(waitForFlipbook);
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console.log('Flipbook script found, waiting for frames to load...');
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// Now wait for all preloaded frames to be loaded
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const checkReady = setInterval(() => {
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const preloaded = flipbook.preloadedFrames || [];
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const loadedCount = preloaded.filter(f => f.asset.loaded).length;
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console.log(`Preloaded: ${loadedCount}/${preloaded.length}`);
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// Start when we have enough frames loaded
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if (preloaded.length >= 100 && loadedCount >= preloaded.length) {
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clearInterval(checkReady);
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flipbook.playing = true;
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console.log('Frames loaded, starting playback');
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}
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}, 500);
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}
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}, 100);
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});
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</script>
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</body>
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</html>

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