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lint in heatmap calc
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src/traces/heatmap/calc.js

Lines changed: 9 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -178,31 +178,36 @@ function makeBoundArray(trace, arrayIn, v0In, dvIn, numbricks, ax) {
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var len = arrayIn.length;
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180180
// given vals are brick centers
181-
// hopefully length==numbricks, but use this method even if too few are supplied
181+
// hopefully length === numbricks, but use this method even if too few are supplied
182182
// and extend it linearly based on the last two points
183183
if(len <= numbricks) {
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// contour plots only want the centers
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if(isContour || isGL2D) arrayOut = arrayIn.slice(0, numbricks);
186-
else if(numbricks === 1) arrayOut = [arrayIn[0] - 0.5, arrayIn[0] + 0.5];
186+
else if(numbricks === 1) {
187+
arrayOut = [arrayIn[0] - 0.5, arrayIn[0] + 0.5];
188+
}
187189
else {
188190
arrayOut = [1.5 * arrayIn[0] - 0.5 * arrayIn[1]];
191+
189192
for(i = 1; i < len; i++) {
190193
arrayOut.push((arrayIn[i - 1] + arrayIn[i]) * 0.5);
191194
}
195+
192196
arrayOut.push(1.5 * arrayIn[len - 1] - 0.5 * arrayIn[len - 2]);
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}
194198

195199
if(len < numbricks) {
196200
var lastPt = arrayOut[arrayOut.length - 1],
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delta = lastPt - arrayOut[arrayOut.length - 2];
202+
198203
for(i = len; i < numbricks; i++) {
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lastPt += delta;
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arrayOut.push(lastPt);
201206
}
202207
}
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}
204209
else {
205-
// hopefully length==numbricks+1, but do something regardless:
210+
// hopefully length === numbricks+1, but do something regardless:
206211
// given vals are brick boundaries
207212
return isContour ?
208213
arrayIn.slice(0, numbricks) : // we must be strict for contours
@@ -219,6 +224,7 @@ function makeBoundArray(trace, arrayIn, v0In, dvIn, numbricks, ax) {
219224
arrayOut.push(v0 + dv * i);
220225
}
221226
}
227+
222228
return arrayOut;
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}
224230

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