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AsyncEvent.php
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43 lines (38 loc) · 1.45 KB
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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\event;
use pocketmine\promise\Promise;
/**
* This interface is implemented by an Event subclass if and only if it can be called asynchronously.
*
* Used with {@see AsyncEventTrait} to provide a way to call an event asynchronously.
* When an event is called asynchronously, the event handlers are called by priority level.
* When all the promises of a priority level have been resolved, the next priority level is called.
*/
interface AsyncEvent{
/**
* Be prudent, calling an event asynchronously can produce unexpected results.
* During the execution of the event, the server, the player and the event context may have changed state.
*
* @phpstan-return Promise<null>
*/
public function callAsync() : Promise;
}