Hovering points is imprecise #892
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vladinator1000
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this has to do with the raycaster in threejs, you need to define a threshold for it <Canvas raycaster={{ params: { Points: { threshold: 0.1 } } } https://threejs.org/docs/index.html?q=ray#api/en/core/Raycaster.params i believe the reason is that a point is fully virtual, it only exists as a vertex and the thickness of it isn't a mesh that can be hit. |
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Hey, I wonder how would you make the
onPointerOver
event on thePoint
component more precise?I tried this but the precision is very rough. Am I going about it the right way? Not sure how you ray cast in Three.
firefox_18lRALfs8N.mp4
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