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Version 2.1.3.
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build/postprocessing.js

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/**
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* postprocessing v2.1.2 build May 25 2017
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* postprocessing v2.1.3 build May 31 2017
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* https://github.com/vanruesc/postprocessing
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* Copyright 2017 Raoul van Rüschen, Zlib
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*/
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_this.name = "BloomPass";
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_this.needsSwap = true;
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_this.blurPass = new BlurPass(options);
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_this.renderTargetX = _this.blurPass.renderTargetX.clone();
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_this.name = "GodRaysPass";
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_this.needsSwap = true;
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_this.lightScene = new three.Scene();
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_this.mainScene = scene;

build/postprocessing.min.js

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package.json

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{
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"name": "postprocessing",
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"version": "2.1.2",
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"version": "2.1.3",
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"description": "A post processing library that provides the means to implement 2D filter effects for three.js.",
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"homepage": "https://github.com/vanruesc/postprocessing",
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"main": "build/postprocessing.js",

public/index.js

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_this.name = "BloomPass";
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_this.needsSwap = true;
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_this.blurPass = new BlurPass(options);
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_this.renderTargetX = _this.blurPass.renderTargetX.clone();
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_this.name = "GodRaysPass";
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_this.needsSwap = true;
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_this.lightScene = new three.Scene();
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_this.mainScene = scene;

public/index.min.js

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Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

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