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Code cleanup.
1 parent 0550204 commit a407bf7

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3 files changed

+5
-5
lines changed

3 files changed

+5
-5
lines changed

src/passes/GodRaysPass.js

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -408,8 +408,8 @@ export class GodRaysPass extends Pass {
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/* First, render the light source. Then render the scene into the same
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buffer using a mask override material with depth test enabled. */
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this.renderPassLight.render(renderer, null, renderTargetMask);
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this.renderPassMask.render(renderer, null, renderTargetMask);
411+
this.renderPassLight.render(renderer, renderTargetMask);
412+
this.renderPassMask.render(renderer, renderTargetMask);
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414414
if(parent !== null) {
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src/passes/OutlinePass.js

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -536,12 +536,12 @@ export class OutlinePass extends Pass {
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// Render a custom depth texture and ignore selected objects.
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this.setSelectionVisible(false);
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this.renderPassDepth.render(renderer, null, this.renderTargetDepth);
539+
this.renderPassDepth.render(renderer, this.renderTargetDepth);
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this.setSelectionVisible(true);
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// Create a mask for the selected objects using the depth information.
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mainCamera.layers.mask = 1 << this.selectionLayer;
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this.renderPassMask.render(renderer, null, this.renderTargetMask);
544+
this.renderPassMask.render(renderer, this.renderTargetMask);
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// Restore the camera layer mask and the scene background.
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mainCamera.layers.mask = mask;

src/passes/SMAAPass.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -161,7 +161,7 @@ export class SMAAPass extends Pass {
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// Detect color edges.
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this.material = this.colorEdgesMaterial;
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this.colorEdgesMaterial.uniforms.tDiffuse.value = inputBuffer.texture;
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this.clearPass.render(renderer, null, this.renderTargetColorEdges);
164+
this.clearPass.render(renderer, this.renderTargetColorEdges);
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renderer.render(this.scene, this.camera, this.renderTargetColorEdges);
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// Compute edge weights.

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