File tree Expand file tree Collapse file tree 3 files changed +5
-5
lines changed
Expand file tree Collapse file tree 3 files changed +5
-5
lines changed Original file line number Diff line number Diff line change @@ -408,8 +408,8 @@ export class GodRaysPass extends Pass {
408408
409409 /* First, render the light source. Then render the scene into the same
410410 buffer using a mask override material with depth test enabled. */
411- this . renderPassLight . render ( renderer , null , renderTargetMask ) ;
412- this . renderPassMask . render ( renderer , null , renderTargetMask ) ;
411+ this . renderPassLight . render ( renderer , renderTargetMask ) ;
412+ this . renderPassMask . render ( renderer , renderTargetMask ) ;
413413
414414 if ( parent !== null ) {
415415
Original file line number Diff line number Diff line change @@ -536,12 +536,12 @@ export class OutlinePass extends Pass {
536536
537537 // Render a custom depth texture and ignore selected objects.
538538 this . setSelectionVisible ( false ) ;
539- this . renderPassDepth . render ( renderer , null , this . renderTargetDepth ) ;
539+ this . renderPassDepth . render ( renderer , this . renderTargetDepth ) ;
540540 this . setSelectionVisible ( true ) ;
541541
542542 // Create a mask for the selected objects using the depth information.
543543 mainCamera . layers . mask = 1 << this . selectionLayer ;
544- this . renderPassMask . render ( renderer , null , this . renderTargetMask ) ;
544+ this . renderPassMask . render ( renderer , this . renderTargetMask ) ;
545545
546546 // Restore the camera layer mask and the scene background.
547547 mainCamera . layers . mask = mask ;
Original file line number Diff line number Diff line change @@ -161,7 +161,7 @@ export class SMAAPass extends Pass {
161161 // Detect color edges.
162162 this . material = this . colorEdgesMaterial ;
163163 this . colorEdgesMaterial . uniforms . tDiffuse . value = inputBuffer . texture ;
164- this . clearPass . render ( renderer , null , this . renderTargetColorEdges ) ;
164+ this . clearPass . render ( renderer , this . renderTargetColorEdges ) ;
165165 renderer . render ( this . scene , this . camera , this . renderTargetColorEdges ) ;
166166
167167 // Compute edge weights.
You can’t perform that action at this time.
0 commit comments