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Update getting-started.en.md
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manual/content/getting-started.en.md

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@@ -25,12 +25,11 @@ The following WebGL attributes should be used for an optimal workflow:
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import { WebGLRenderer } from "three";
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const renderer = new WebGLRenderer({
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powerPreference: "high-performance", // optional
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powerPreference: "high-performance",
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antialias: false,
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stencil: false,
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depth: false
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});
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```
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[RenderPipelines]() are used to group passes. Common setups will only require one pipeline that contains a [ClearPass](), a [GeometryPass]() and one or more [EffectPass]() instances. The latter is used to render fullscreen [Effects](). Please refer to the [three.js manual](https://threejs.org/docs/#manual/en/introduction/Creating-a-scene) for more information on how to setup the renderer, scene and camera.

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