Skip to content

Commit e5a8ba6

Browse files
committed
Update ShaderChunkExtensions.ts
1 parent 07aa36c commit e5a8ba6

File tree

1 file changed

+6
-3
lines changed

1 file changed

+6
-3
lines changed

src/shader-chunks/ShaderChunkExtensions.ts

Lines changed: 6 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -15,7 +15,7 @@ import normalUtilsParsFragment from "./shaders/normal-utils-pars.frag";
1515
import resolutionParsFragment from "./shaders/resolution-pars.frag";
1616
import worldUtilsParsFragment from "./shaders/world-utils-pars.frag";
1717

18-
// Extensions for built-in shaders.
18+
// G-Buffer shader chunks for built-in materials.
1919
import gbufferNormalFragment from "./shaders/gbuffer-normal.frag";
2020
import gbufferOcclusionFragment from "./shaders/gbuffer-occlusion.frag";
2121
import gbufferRoughnessFragment from "./shaders/gbuffer-roughness.frag";
@@ -51,6 +51,8 @@ export class ShaderChunkExtensions {
5151

5252
ShaderChunkExtensions.registered = true;
5353

54+
// Custom Shader Chunk Registration
55+
5456
Object.assign(ShaderChunk, {
5557
"pp_camera_pars_fragment": cameraParsFragment,
5658
"pp_colorspace_conversion_pars_fragment": colorspaceConversionParsFragment,
@@ -67,14 +69,14 @@ export class ShaderChunkExtensions {
6769
"pp_world_utils_pars_fragment": worldUtilsParsFragment
6870
});
6971

72+
// G-Buffer Support
73+
7074
ShaderChunk.normal_fragment_maps += "\n" + gbufferNormalFragment;
7175
ShaderChunk.aomap_fragment += "\n" + gbufferOcclusionFragment;
7276
ShaderChunk.roughnessmap_fragment += "\n" + gbufferRoughnessFragment;
7377
ShaderChunk.metalnessmap_fragment += "\n" + gbufferMetalnessFragment;
7478
ShaderChunk.emissivemap_fragment += "\n" + gbufferEmissionFragment;
7579

76-
// Ensure that all shaders at least write default values.
77-
7880
const shaders = [
7981
ShaderLib.background,
8082
ShaderLib.backgroundCube,
@@ -93,6 +95,7 @@ export class ShaderChunkExtensions {
9395

9496
for(const shader of shaders) {
9597

98+
// Ensure that all shaders write default values.
9699
shader.fragmentShader = shader.fragmentShader.replace(
97100
/(^ *void\s+main\(\)\s+{.*)/m,
98101
"#include <pp_normal_codec_pars_fragment>\n\n$1\n\n#include <pp_default_output_fragment>"

0 commit comments

Comments
 (0)