Questions on Tone Mapping #558
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tabetVercetti
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Hello all :) im enjoying this wonderful postprocessing library and i would like to better understand certain aspects of it. At the moment I am learning how to use tonemappingeffect. But i have some questions that i hope the community can help me with:
1- I understand that ToneMappingEffect should be the last pass I add to my composer. What are the recommendations when I have a selectivebloom pass which happens before in my pipeline. At the moment i had a red object blooming, but the tonemapping turns it into a light red/orange color. I remember this was easily solved in threejs's default tonemapping by simply setting the material parameter "tonemapped" to false. I have done the same here but nothing has changed. Is there a special way to add exceptions to the tonemapping in this library?
2- The default tonemapping in three js was more straight forward. For example, it was enough to select the tonemapping mode to "ACESFilmic" and I would get a good result. But in this library, the tonemappingeffect has extra parameters such as blendFunction/resolution/whitepoint/middleGrey/minLuminance/avgLuminance/adaptationRate. Can someone guide me through how i should set these parameters in order to get the "ACESFilmic" tonemapping that threejs usually does?
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