Bloom turns off when opacity is 1, but work when its at 0.99999 #739
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Nima-Sadeghi22
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This sounds like it could be related to #735 or #730 🤔 Any chance you could prepare a minimal repro of the issue? |
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Beginner here, apologies if what I say doesn't make sense. Haven't been able to find many resources on this bug I've been experiencing using
SelectiveBloomEffectso I figured I'd ask the kind folks here.I've been running into a problem wherein the bloom effect turns off if a material is at opacity = 1. My work around for this is not very intuitive and somewhat backwards. Introduce a tiny bit of transparency to materials that are fully opaque:
However there has to be a better way to approach that instead of manually introducing transparency to fully opaque materials right?
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